Battle chronicle

A new legend is written: our hero challenges Glade Witch on floor 28.

With an adventurer's precision, our hero takes the rival queen on C4.

Glade Witch falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero claims the enemy knight by landing on C3.

From the dark, Glade Witch pushes the pawn to B6. our hero captures the enemy queen: the bishop leaps from F1 to C4.

Glade Witch answers by moving the bishop from A4 to B3. our hero claims the enemy bishop by landing on B3.

With dungeon cunning, Glade Witch brings the bishop to G5. our hero captures the knight on F7 and leaves Glade Witch in check.

A cruel blow: Glade Witch's king captures our hero's bishop on F7.

our hero advances the pawn from C3 to C4, and right after that glade Witch sets the king on G6, watching every square. our hero captures the enemy bishop: the bishop leaps from C1 to G5.

A cruel blow: Glade Witch's rook captures our hero's pawn on C4.

our hero claims the enemy rook by landing on C4.

In that instant, Backstab: one of Glade Witch's pieces vanishes without a trace.

Glade Witch answers by moving the king from G6 to F7. our hero captures the enemy pawn: the bishop leaps from G5 to H6.

With dungeon cunning, Glade Witch brings the king to G8, and right after that with a steady hand, our hero brings the knight to F3. Glade Witch's pawn advances from D6 to D5.

our hero captures the enemy pawn: the pawn leaps from C4 to D5.

Glade Witch sets the pawn on A4, watching every square. Without hurry or fear, our hero places the knight on E5, and from the dark, Glade Witch pushes the king to H8.

Check: our hero tightens the net by bringing the knight to F7.

Glade Witch answers by moving the king from H8 to G8, and right after that our hero slides the knight across the board, from F7 to G5. With dungeon cunning, Glade Witch brings the pawn to B5; then with a steady hand, our hero brings the knight to C3.

Glade Witch's king advances from G8 to H8. our hero claims the enemy pawn by landing on B5.

Glade Witch sets the pawn on A3, watching every square. our hero captures the enemy pawn: the knight leaps from B5 to A3.

From the dark, Glade Witch pushes the king to G8. our hero castles long, opening another wing of battle, and glade Witch answers by moving the king from G8 to H8.

our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Glade Witch brings the king to G8, and right after that with a steady hand, our hero brings the pawn to D7.

Glade Witch's king advances from G8 to H8. Mate. our hero's queen on D8 leaves Glade Witch with no escape.