Battle chronicle

The duel begins: our hero against Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on D4.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Centipede answers by moving the rook from D3 to D7. our hero claims the enemy bishop by landing on G5.

Centipede's pawn falls on G5 and tears the bishop from our hero.

With a steady hand, our hero brings the king to E3; then centipede's king advances from E8 to E7. our hero advances the king from E3 to E4, and right after that centipede sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Centipede pushes the pawn to B3, while our hero's king takes E2, leaving E3 behind.

Centipede answers by moving the rook from D7 to D4, and our hero slides the king across the board, from E2 to E3. With dungeon cunning, Centipede brings the pawn to G3.

our hero claims the enemy rook by landing on D4.

Centipede gives check with the knight on F5.

our hero advances the king from D4 to C3; then centipede sets the knight on H4, watching every square. our hero claims the enemy pawn by landing on B3.

From the dark, Centipede pushes the knight to F3, and our hero's king takes C3, leaving B3 behind. Centipede answers by moving the pawn from H5 to H4, while our hero slides the king across the board, from C3 to D3.

With dungeon cunning, Centipede brings the king to F6. With a steady hand, our hero brings the king to E3; then centipede's king advances from F6 to F5.

our hero claims the enemy knight by landing on F3.

our hero activates Backstab and silently removes a threat from Centipede.

Centipede gives check with the pawn on G4.

Without hurry or fear, our hero places the king on G2, while from the dark, Centipede pushes the king to F4. our hero's king takes H2, leaving G2 behind.

Check from Centipede: the pawn plants itself on G3.

our hero slides the king across the board, from H2 to H3. With dungeon cunning, Centipede brings the pawn to G5, and right after that with a steady hand, our hero brings the king to G2.

Centipede's king advances from F4 to F5; then our hero advances the king from G2 to H3. Centipede sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on G4, and from the dark, Centipede pushes the king to E7. our hero captures the enemy pawn: the king leaps from G4 to G5.

Centipede answers by moving the king from E7 to E6. our hero claims the enemy pawn by landing on H4.

With dungeon cunning, Centipede brings the king to E7. our hero captures the enemy pawn: the king leaps from H4 to G3.

Centipede's king advances from E7 to E6, and right after that our hero advances the king from G3 to F4. Centipede sets the pawn on F5, watching every square.

Without hurry or fear, our hero places the king on G5, while from the dark, Centipede pushes the king to E5. our hero's king takes H4, leaving G5 behind, and centipede answers by moving the pawn from F5 to F4.

our hero slides the king across the board, from H4 to G4. With dungeon cunning, Centipede brings the king to E4, and right after that with a steady hand, our hero brings the king to H3.

Centipede's king advances from E4 to E3; then our hero advances the king from H3 to G2. Centipede sets the king on E2, watching every square.

Without hurry or fear, our hero places the king on H3, and from the dark, Centipede pushes the king to E1. our hero's king takes G4, leaving H3 behind, while centipede answers by moving the king from E1 to E2.

our hero claims the enemy pawn by landing on F4.

Neither our hero nor Centipede claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
63
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 61% of the games on this floor.

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