Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero's king lands on G1 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to C3; then centipede's bishop advances from F5 to G6. our hero claims the enemy pawn by landing on D4.
Centipede's rook falls on G1 and tears the knight from our hero.
our hero captures the enemy pawn: the pawn leaps from D4 to E5.
From the dark, Centipede pushes the bishop to F5, while our hero's king takes F2, leaving E1 behind. Centipede answers by moving the bishop from F5 to H7.
our hero captures the enemy rook: the king leaps from F2 to G1.
With dungeon cunning, Centipede brings the knight to F5. With a steady hand, our hero brings the bishop to H3, and right after that centipede's knight advances from F5 to D6.
our hero captures the enemy knight: the queen leaps from D1 to D6.
Centipede sets the king on F7, watching every square. our hero captures the pawn on D7 and leaves Centipede in check.
From the dark, Centipede pushes the king to F8, and our hero's bishop takes E6, leaving H3 behind. Centipede answers by moving the pawn from G5 to G4.
our hero delivers the final mate from F7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 41 s
- Moves
- 19
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (19 moves) lasted longer than 8% of the games on this floor.