Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on B5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the knight from C6 to B4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the pawn to D3, and right after that rat's knight advances from C6 to D4.
our hero advances the king from E1 to D2; then rat sets the knight on B5, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Rat pushes the pawn to E6. our hero captures the enemy knight: the pawn leaps from C4 to B5.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the pawn to B6; then rat's pawn advances from D7 to D5. our hero advances the king from D2 to C3, and right after that rat sets the king on E8, watching every square.
our hero captures the enemy pawn: the pawn leaps from E4 to D5.
From the dark, Rat pushes the king to D7, while our hero's king takes C4, leaving C3 behind. Rat answers by moving the king from D7 to D8.
our hero captures the enemy pawn: the king leaps from C4 to C5.
With dungeon cunning, Rat brings the pawn to E5. our hero claims the enemy pawn by landing on C6.
Rat's king advances from D8 to E7. our hero advances the pawn from B6 to B7; then rat sets the pawn on E4, watching every square.
our hero's pawn crowns on B8 and becomes a queen.
From the dark, Rat pushes the pawn to G5. Check: our hero tightens the net by bringing the queen to D6.
Rat answers by moving the king from E7 to F7. our hero gives check with the queen on E6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to D6.
A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero advances the pawn from D6 to D7, and right after that rat sets the king on H8, watching every square. our hero's pawn crowns on D8 and becomes a queen.
From the dark, Rat pushes the king to H7. From E7, our hero's queen forces Rat to defend.
Rat answers by moving the king from H7 to H8. Check: our hero tightens the net by bringing the queen to H6.
With dungeon cunning, Rat brings the king to G8. And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2707 finished games (1149 wins, 438 losses, 1120 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.