Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's knight lands on H7 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero slides the knight across the board, from G1 to H3, while with dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the bishop to A3, and spider's king advances from D7 to C8.

our hero advances the king from E1 to D1, while spider sets the pawn on E6, watching every square. Without hurry or fear, our hero places the knight on G1.

From the dark, Spider pushes the king to D7; then our hero's pawn takes H4, leaving H2 behind. Check from Spider: the knight plants itself on F2.

our hero slides the king across the board, from D1 to C2. our hero activates Backstab and silently removes a threat from Spider.

With dungeon cunning, Spider brings the knight to D1. A clean strike: our hero's king topples the knight on D1.

Spider's pawn advances from C7 to C6, and our hero advances the knight from G1 to F3. Spider sets the knight on E4, watching every square.

Without hurry or fear, our hero places the knight on G5, and right after that from the dark, Spider pushes the knight to F6. our hero's pawn takes H5, leaving H4 behind; then spider answers by moving the king from D7 to C7.

our hero slides the knight across the board, from G5 to H7. With dungeon cunning, Spider brings the king to C8, and with a steady hand, our hero brings the pawn to H6.

Spider's king advances from C8 to B8, while our hero advances the knight from H7 to F8. Spider sets the knight on H7, watching every square.

From F8 to H7, our hero's knight swallows Spider's knight.

From the dark, Spider pushes the pawn to A5. our hero's knight takes F8, leaving H7 behind, and right after that spider answers by moving the pawn from E5 to E4.

our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the pawn to C5. Promotion: on H8, our hero turns a pawn into a queen.

Spider's king advances from B8 to C7, and our hero advances the queen from H8 to A1. Spider sets the king on B7, watching every square.

A clean strike: our hero's bishop topples the pawn on C5.

From the dark, Spider pushes the king to C8. From C5 to E3, our hero's bishop swallows Spider's pawn.

Spider answers by moving the pawn from A4 to A3. A clean strike: our hero's queen topples the pawn on A3.

With dungeon cunning, Spider brings the pawn to E5. From A3 to A5, our hero's queen swallows Spider's pawn.

Spider's king advances from C8 to B7. A clean strike: our hero's queen topples the pawn on E5.

Spider sets the king on A8, watching every square. By taking the pawn on E4, our hero drives Spider into check.

From the dark, Spider pushes the king to B8. Check: our hero tightens the net by bringing the queen to E5.

Spider answers by moving the king from B8 to C8, and our hero slides the bishop across the board, from E3 to D4. With dungeon cunning, Spider brings the king to D8, while with a steady hand, our hero brings the pawn to E4.

Spider's king advances from D8 to C8, and our hero advances the king from D1 to C2. Spider sets the king on B7, watching every square.

Without hurry or fear, our hero places the queen on E6, and right after that from the dark, Spider pushes the king to A8. our hero's pawn takes E5, leaving E4 behind; then spider answers by moving the king from A8 to B8.

our hero slides the bishop across the board, from D4 to C5. With dungeon cunning, Spider brings the king to C7, and with a steady hand, our hero brings the queen to E8.

Spider's king advances from C7 to B7, while our hero advances the pawn from E5 to E6. Spider sets the king on C7, watching every square.

Without hurry or fear, our hero places the king on B3; then from the dark, Spider pushes the king to B7. our hero's king takes A4, leaving B3 behind, and right after that spider answers by moving the king from B7 to C7.

our hero slides the queen across the board, from E8 to A8.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 6
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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