Battle chronicle

A new legend is written: our hero challenges Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on H2.

Centipede's edge closes the game: mate against our hero.

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The battle, move by move

our hero's pawn takes G3, leaving G2 behind. Check from Centipede: the rook plants itself on E4.

our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Centipede brings the pawn to D6. With a steady hand, our hero brings the king to F3, and right after that centipede's bishop advances from F5 to H7.

our hero advances the king from F3 to F2; then centipede sets the bishop on F5, watching every square. Without hurry or fear, our hero places the king on G2.

Centipede gives check with the bishop on H3.

our hero captures the enemy bishop: the king leaps from G2 to H3.

Centipede's rook reaches H4 and threatens our hero's king.

our hero slides the king across the board, from H3 to G2. Check from Centipede: the rook plants itself on H2.

our hero captures the enemy rook: the king leaps from G2 to H2.

Centipede's pawn advances from G5 to G4. our hero advances the king from H2 to G2, and right after that centipede sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Centipede pushes the pawn to G6, while our hero's king takes E2, leaving F2 behind.

Centipede gives check with the pawn on D3.

our hero captures the enemy pawn: the king leaps from E2 to D3.

Centipede's pawn reaches C4 and threatens our hero's king.

our hero claims the enemy pawn by landing on C4.

Check from Centipede: the pawn plants itself on D5.

our hero advances the king from C4 to C5. our hero activates Backstab and silently removes a threat from Centipede.

Centipede sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on B4, and from the dark, Centipede pushes the king to F7.

our hero captures the enemy pawn: the king leaps from B4 to A4.

Centipede answers by moving the pawn from A7 to A5. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Centipede brings the king to G7; then with a steady hand, our hero brings the king to B5. Centipede's king advances from G7 to G8, and right after that our hero advances the king from B5 to C5.

Centipede sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D6, while from the dark, Centipede pushes the king to F6.

our hero's king takes D7, leaving D6 behind, and centipede answers by moving the pawn from E5 to E4. our hero slides the king across the board, from D7 to D6.

With dungeon cunning, Centipede brings the pawn to E3, and right after that with a steady hand, our hero brings the king to C5. Centipede's pawn advances from E3 to E2; then our hero advances the king from C5 to C4.

Centipede sets the king on G5, watching every square. Without hurry or fear, our hero places the king on D3. On E1, Centipede promotes and gains a reinforcing queen.

our hero's king takes C2, leaving D3 behind, while centipede answers by moving the queen from E1 to A1. our hero slides the king across the board, from C2 to B3.

With dungeon cunning, Centipede brings the queen to D4; then with a steady hand, our hero brings the king to C2. Centipede's queen advances from D4 to B4, and right after that our hero advances the king from C2 to D3.

Centipede gives check with the queen on D6.

Without hurry or fear, our hero places the king on E3. Centipede's knight reaches F5 and threatens our hero's king.

our hero's king takes F2, leaving E3 behind, and centipede answers by moving the queen from D6 to D1. our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Centipede brings the queen to B1, and right after that with a steady hand, our hero brings the king to H2. Centipede's queen reaches C2 and threatens our hero's king.

our hero advances the king from H2 to G1. Check from Centipede: the queen plants itself on C5.

Without hurry or fear, our hero places the king on G2. Centipede gives check with the queen on C2.

our hero's king takes F1, leaving G2 behind. Centipede's queen reaches D3 and threatens our hero's king.

our hero slides the king across the board, from F1 to F2. With dungeon cunning, Centipede brings the knight to E7; then with a steady hand, our hero brings the king to G2.

Centipede gives check with the queen on E4.

our hero advances the king from G2 to F2. Centipede's queen reaches F3 and threatens our hero's king.

Without hurry or fear, our hero places the king on E1, while from the dark, Centipede pushes the queen to A8. our hero's king takes D2, leaving E1 behind.

Centipede gives check with the queen on G2.

our hero slides the king across the board, from D2 to D3. Centipede's queen reaches F1 and threatens our hero's king.

With a steady hand, our hero brings the king to E3. Centipede's king advances from G5 to F6; then our hero advances the king from E3 to E4.

Centipede gives check with the queen on E1.

Without hurry or fear, our hero places the king on F4. Centipede's queen reaches F1 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F4 to G4.

Centipede answers by moving the queen from F1 to B5, and right after that our hero slides the king across the board, from G4 to H4. Checkmate: Centipede finishes our hero on H5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
94
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 5
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (94 moves) lasted longer than 92% of the games on this floor.

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