Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the bishop leaps from D4 to A1 and captures the enemy queen.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Spider's knight advances from E4 to G5. our hero claims the enemy pawn by landing on E3.
Spider sets the knight on F7, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to E4, while our hero's king takes F2, leaving E1 behind.
Spider answers by moving the king from E8 to D7, and our hero slides the king across the board, from F2 to G3. With dungeon cunning, Spider brings the knight to D5.
With a steady hand, our hero brings the king to G4, and right after that spider's king advances from D7 to C6. our hero advances the pawn from H4 to H5.
Spider gives check with the knight on E5.
Without hurry or fear, our hero places the king on H4. Spider's pawn falls on H5 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from H4 to H5.
Check from Spider: the knight plants itself on F6.
our hero slides the king across the board, from H5 to G5, and right after that with dungeon cunning, Spider brings the knight to H5. our hero captures the enemy knight: the king leaps from G5 to H5.
Spider's pawn advances from E7 to E6. our hero advances the pawn from G2 to G4, and right after that spider sets the knight on C4, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Spider pushes the knight to A3, while our hero's pawn takes G6, leaving G5 behind.
Spider answers by moving the king from C6 to B7, and our hero slides the king across the board, from H5 to H6. A cruel blow: Spider's knight captures our hero's pawn on C2.
With a steady hand, our hero brings the king to H7, and right after that spider's king advances from B7 to C8. our hero advances the pawn from G6 to G7; then spider sets the pawn on C6, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Spider pushes the king to D7. From G7, our hero's queen forces Spider to defend.
Spider answers by moving the king from D7 to C8, while our hero slides the queen across the board, from G7 to F7. With dungeon cunning, Spider brings the pawn to A3.
our hero captures the pawn on E6 and leaves Spider in check.
Spider's king advances from C8 to B7. our hero advances the queen from E6 to A2, and right after that spider sets the king on A7, watching every square.
our hero captures the enemy knight: the queen leaps from A2 to C2.
From the dark, Spider pushes the pawn to A2. our hero claims the enemy pawn by landing on A2.
Spider answers by moving the king from A7 to B7, and our hero slides the queen across the board, from A2 to A3. With dungeon cunning, Spider brings the pawn to C5.
our hero claims the enemy pawn by landing on C5.
Spider's king advances from B7 to B8. our hero gives check with the queen on E5.
Spider sets the king on A7, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Spider pushes the king to B6, and our hero's queen takes D5, leaving E4 behind. Spider answers by moving the king from B6 to C7, while our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the bishop to G5; then spider's king advances from C8 to B8.
Check: our hero tightens the net by bringing the bishop to F4.
Spider sets the king on A7, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the pawn to A5, while our hero's pawn takes C5, leaving C4 behind.
Spider answers by moving the pawn from A5 to A4, and our hero slides the bishop across the board, from F4 to E3. With dungeon cunning, Spider brings the pawn to A3.
With a steady hand, our hero brings the queen to B3, and right after that spider's pawn advances from A3 to A2. our hero advances the bishop from E3 to D4.
On A1, Spider promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on A1.
From the dark, Spider pushes the king to A6, and our hero's bishop takes C3, leaving A1 behind. Spider answers by moving the king from A6 to A7, while our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Spider brings the king to A6. With a steady hand, our hero brings the queen to B4; then spider's king advances from A6 to A7.
And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 18 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 22 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.