Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the king leaps from D5 to E6 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from F2 to E3.

Spider sets the pawn on C2, watching every square, while without hurry or fear, our hero places the king on F1. On C1, Spider promotes and gains a reinforcing knight.

our hero's knight takes F3, leaving G1 behind. Spider answers by moving the king from E8 to D8, while our hero slides the knight across the board, from F3 to E1.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the knight to C2; then spider's king advances from D8 to D7.

our hero advances the knight from C2 to A3. Check from Spider: the knight plants itself on G3.

Without hurry or fear, our hero places the king on F2. Spider gives check with the knight on E4.

our hero's king takes F3, leaving F2 behind. Spider's knight reaches D2 and threatens our hero's king.

our hero slides the king across the board, from F3 to F2; then with dungeon cunning, Spider brings the knight to A2. With a steady hand, our hero brings the knight to B5.

Spider gives check with the knight on E4.

our hero advances the king from F2 to F3. Spider's knight reaches G5 and threatens our hero's king.

Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the knight to B4, and our hero's king takes F5, leaving G4 behind.

Spider answers by moving the knight from B4 to C6, while our hero slides the knight across the board, from B5 to A3. With dungeon cunning, Spider brings the knight to E6.

With a steady hand, our hero brings the knight to C4. Check from Spider: the knight plants itself on G7.

our hero advances the king from F5 to G6, and right after that spider sets the knight on F5, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Spider pushes the knight to B4. our hero claims the enemy pawn by landing on A5.

Spider answers by moving the king from D7 to D6. From C4, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the pawn to E4. Spider's knight reaches D6 and threatens our hero's king.

our hero advances the king from F7 to E6; then spider sets the pawn on F5, watching every square. our hero claims the enemy pawn by landing on F5.

From the dark, Spider pushes the king to C7. our hero captures the enemy pawn: the king leaps from E6 to E7.

After toppling the pawn on F5, Spider threatens our hero's king.

our hero slides the king across the board, from E7 to E6, and right after that with dungeon cunning, Spider brings the king to C6. our hero captures the enemy knight: the king leaps from E6 to F5.

Spider's king advances from C6 to C5. our hero claims the enemy pawn by landing on E5.

Spider sets the pawn on A3, watching every square. our hero captures the enemy pawn: the knight leaps from C4 to A3.

From the dark, Spider pushes the king to B6, while our hero's king takes D4, leaving E5 behind. Spider answers by moving the knight from B4 to A6, and our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the pawn to E5, and right after that spider's king advances from C6 to C7.

our hero advances the pawn from E5 to E6; then spider sets the knight on C5, watching every square. Without hurry or fear, our hero places the king on D5.

Spider's knight falls on E6 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from D5 to E6.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 10 s
Moves
65
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 57% of the games on this floor.

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