Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

Slug advances its bishop to G8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Slug pushes the pawn to B2. From C1 to B2, our hero's bishop swallows Slug's pawn.

Slug answers by moving the pawn from F7 to F6; then our hero slides the pawn across the board, from H2 to H3. Slug advances to H3 and claims our pawn.

From G2 to H3, our hero's pawn swallows Slug's pawn.

Slug's king advances from E8 to E7. our hero advances the pawn from H3 to H4, while slug sets the bishop on F3, watching every square.

Without hurry or fear, our hero places the bishop on C1. From the dark, Slug pushes the king to D8; then our hero's bishop takes F4, leaving C1 behind.

Slug answers by moving the bishop from F3 to D5, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the bishop to B3.

A clean strike: our hero's bishop topples the pawn on D6.

Slug's bishop advances from B3 to G8. our hero advances the pawn from H5 to H6, and slug sets the king on E8, watching every square.

Without hurry or fear, our hero places the bishop on C7. From the dark, Slug pushes the king to D7. From C7 to B6, our hero's bishop swallows Slug's pawn.

Slug answers by moving the king from D7 to E8. A clean strike: our hero's bishop topples the pawn on C5.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to F4, and slug's king advances from F7 to E6.

our hero advances the bishop from C5 to D4, while slug sets the king on F5, watching every square. Without hurry or fear, our hero places the bishop on E3.

From the dark, Slug pushes the pawn to B4. A clean strike: our hero's pawn topples the pawn on B4.

Slug answers by moving the bishop from G8 to F7, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the king to G6.

Promotion: on H8, our hero turns a pawn into a queen.

Slug's bishop advances from F7 to C4. From G8, our hero's queen forces Slug to defend.

Slug moves the bishop from C4 to G8 and topples our hero's queen.

Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to F7, and right after that our hero's pawn takes B6, leaving B5 behind.

Slug answers by moving the king from F7 to G7; then our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the bishop to E6.

Promotion: on B8, our hero turns a pawn into a queen.

Slug's king advances from G7 to F7. our hero gives check with the queen on B7.

Slug sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the queen on C6. From the dark, Slug pushes the bishop to D7.

A clean strike: our hero's queen topples the bishop on D7.

Slug answers by moving the pawn from F6 to F5. By taking the pawn on F5, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to E7. From H7, our hero's queen forces Slug to defend.

Slug's king advances from E7 to F8. our hero advances the pawn from F4 to F5, and slug sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to D8, and right after that our hero's pawn takes F7, leaving F6 behind.

Slug answers by moving the king from D8 to E7; then our hero slides the queen across the board, from H7 to F5. With dungeon cunning, Slug brings the king to D6.

Promotion: on F8, our hero turns a pawn into a queen.

Slug's king advances from D6 to C6. From A8, our hero's queen forces Slug to defend.

Slug sets the king on D6, watching every square. Check: our hero tightens the net by bringing the bishop to C5.

From the dark, Slug pushes the king to C7; then our hero's queen takes E6, leaving F5 behind.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 35 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 10
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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