Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on G3 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from F2 to G3.
Slug's bishop advances from D6 to B4. our hero claims the enemy pawn by landing on H6.
Slug sets the pawn on E4, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Slug pushes the pawn to D5, while our hero's pawn takes H3, leaving H2 behind.
Slug answers by moving the pawn from H7 to H5. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
A cruel blow: Slug's pawn captures our hero's pawn on G4.
With a steady hand, our hero brings the bishop to G5, and right after that slug's king advances from E8 to F7. our hero advances the bishop from G5 to E3; then slug sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on A7. From the dark, Slug pushes the king to F7, and our hero's bishop takes B6, leaving A7 behind.
Slug answers by moving the king from F7 to G8, while our hero slides the king across the board, from E1 to D1. With dungeon cunning, Slug brings the king to G7.
With a steady hand, our hero brings the king to C1; then slug's bishop advances from B4 to D6. our hero advances the king from C1 to B1, and right after that slug sets the bishop on A3, watching every square.
Without hurry or fear, our hero places the king on A2. From the dark, Slug pushes the king to H6. our hero claims the enemy bishop by landing on A3.
Slug answers by moving the pawn from D5 to D4. our hero captures the enemy pawn: the bishop leaps from B6 to D4.
With dungeon cunning, Slug brings the king to G6. our hero claims the enemy pawn by landing on C3.
Slug's king advances from G6 to F7. our hero advances the bishop from C3 to A5; then slug sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Slug pushes the king to F7, and our hero's pawn takes C4, leaving C3 behind.
Slug answers by moving the pawn from E4 to E3, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Slug brings the king to E8.
With a steady hand, our hero brings the pawn to C6; then slug's king advances from E8 to F8. our hero advances the pawn from C6 to C7, and right after that slug sets the king on F7, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Slug pushes the pawn to E5, while our hero's bishop takes B6, leaving A5 behind. Slug answers by moving the king from F7 to G7.
our hero captures the enemy pawn: the bishop leaps from B6 to E3.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the queen to C7, and right after that slug's king advances from F7 to F6.
our hero advances the queen from C7 to A7; then slug sets the pawn on E6, watching every square. Without hurry or fear, our hero places the bishop on D2.
From the dark, Slug pushes the pawn to E4. our hero gives check with the bishop on C3.
Slug answers by moving the king from F6 to G6, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Slug brings the king to H6.
With a steady hand, our hero brings the queen to A8; then slug's pawn advances from E6 to E5. our hero advances the queen from A8 to E8, and right after that slug sets the king on G7, watching every square.
our hero captures the pawn on E5 and leaves Slug in check.
From the dark, Slug pushes the king to G8. our hero claims the enemy pawn by landing on E4.
Slug answers by moving the king from G8 to F7, and our hero slides the queen across the board, from E4 to A4. With dungeon cunning, Slug brings the king to E6.
From A6, our hero's queen forces Slug to defend.
Slug's king advances from E6 to F7. our hero advances the bishop from C3 to D4; then slug sets the king on E7, watching every square.
our hero gives check with the bishop on C5.
From the dark, Slug pushes the king to D8, and our hero's queen takes A7, leaving A6 behind. Slug answers by moving the king from D8 to E8, while our hero slides the bishop across the board, from C5 to D6.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the bishop to E5; then slug's king advances from D8 to C8.
our hero advances the knight from G1 to E2, and right after that slug sets the king on D8, watching every square. Without hurry or fear, our hero places the knight on C3.
From the dark, Slug pushes the king to E8, while our hero's knight takes D5, leaving C3 behind. Slug answers by moving the king from E8 to F8, and our hero slides the knight across the board, from D5 to F6.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 55 s
- Moves
- 89
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.