Battle chronicle
The duel begins: our hero against Walking Tomb on floor 14.
our hero's bishop lands on H6 and defeats Walking Tomb's pawn!
our hero falls to Walking Tomb's mate. The dungeon does not forgive.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Walking Tomb's queen reaches E6 and threatens our hero's king.
our hero's bishop takes E3, leaving H6 behind. Walking Tomb answers by moving the pawn from A3 to A2, and our hero slides the knight across the board, from G1 to E2.
On A1, Walking Tomb promotes and gains a reinforcing queen.
With a steady hand, our hero brings the knight to C1, and right after that walking Tomb's queen advances from A1 to B2. our hero captures the enemy pawn: the knight leaps from C1 to D3.
Mate. Walking Tomb closes the net and our hero falls on E2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 21 s
- Moves
- 10
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 0
- Material captured (hero / opponent)
- 2 / 0
- First capture
- move 0
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (10 moves) lasted longer than 16% of the games on this floor.