Battle chronicle

our hero draws pieces against Walking Tomb. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from F1 to A6 and captures the enemy queen.

In the end, our hero delivers checkmate and Walking Tomb flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the knight on A3.

Walking Tomb answers by moving the bishop from D5 to A2, and right after that our hero slides the queen across the board, from D1 to D2. With dungeon cunning, Walking Tomb brings the bishop to E6.

A clean strike: our hero's queen topples the pawn on D3.

Walking Tomb's king advances from E8 to D8. From D3 to D4, our hero's queen swallows Walking Tomb's pawn.

Walking Tomb sets the bishop on C4, watching every square. A clean strike: our hero's queen topples the bishop on C4.

From the dark, Walking Tomb pushes the knight to C5. From C4 to C5, our hero's queen swallows Walking Tomb's knight.

Walking Tomb moves the pawn from B6 to C5 and topples our hero's queen.

A clean strike: our hero's bishop topples the pawn on C5.

With dungeon cunning, Walking Tomb brings the king to E8. With a steady hand, our hero brings the bishop to D6. Walking Tomb's queen reaches E7 and threatens our hero's king.

our hero advances the king from E1 to D1, while walking Tomb sets the queen on G7, watching every square. Without hurry or fear, our hero places the bishop on F4.

our hero activates Backstab and silently removes a threat from Walking Tomb.

From the dark, Walking Tomb pushes the pawn to H5. A clean strike: our hero's rook topples the pawn on H5.

Walking Tomb answers by moving the queen from G7 to F8, and our hero slides the bishop across the board, from F4 to E3. With dungeon cunning, Walking Tomb brings the queen to A3, while with a steady hand, our hero brings the bishop to D2.

Walking Tomb's queen advances from A3 to A6. From F1 to A6, our hero's bishop swallows Walking Tomb's queen.

Walking Tomb moves the pawn from B7 to A6 and topples our hero's bishop.

our hero gives check with the rook on H8.

From the dark, Walking Tomb pushes the king to D7. From H7, our hero's rook forces Walking Tomb to defend.

Walking Tomb answers by moving the king from D7 to E6, while our hero slides the rook across the board, from H7 to H6. With dungeon cunning, Walking Tomb brings the king to D5.

From H6 to F6, our hero's rook swallows Walking Tomb's pawn.

Walking Tomb's king advances from D5 to D4. From F4, our hero's rook forces Walking Tomb to defend.

Walking Tomb sets the king on D3, watching every square. Without hurry or fear, our hero places the knight on F3; then from the dark, Walking Tomb pushes the pawn to A5.

And it is checkmate: our hero ends the game on E1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 7 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
23 / 12
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 65% of the games on this floor.

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