Battle chronicle
The duel begins: our hero against Walking Tomb on floor 14.
With an adventurer's precision, our hero takes the rival queen on E6.
Walking Tomb falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A3.
With dungeon cunning, Walking Tomb brings the pawn to H5. With a steady hand, our hero brings the pawn to E3, and right after that walking Tomb's king advances from E8 to E7.
our hero captures the enemy bishop: the pawn leaps from E3 to D4.
Walking Tomb sets the king on D8, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Walking Tomb pushes the king to E7.
our hero captures the enemy pawn: the bishop leaps from F1 to D3.
Walking Tomb answers by moving the pawn from D7 to D6. Check: our hero tightens the net by bringing the queen to E2.
With dungeon cunning, Walking Tomb brings the king to D7. With a steady hand, our hero brings the rook to A7; then walking Tomb's king advances from D7 to C7.
our hero advances the bishop from D3 to A6, and right after that walking Tomb sets the queen on E6, watching every square. our hero captures the pawn on B7 and leaves Walking Tomb in check.
From the dark, Walking Tomb pushes the king to D8. our hero claims the enemy queen by landing on E6.
Walking Tomb answers by moving the pawn from D6 to D5. Mate. our hero's queen on D7 leaves Walking Tomb with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 44 s
- Moves
- 21
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 0
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (21 moves) lasted longer than 36% of the games on this floor.