Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero's rook lands on F7 and defeats Centipede's rook!
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
our hero slides the rook across the board, from A1 to A4, while with dungeon cunning, Centipede brings the pawn to F5. From A4 to B4, our hero's rook swallows Centipede's pawn.
Check from Centipede: the pawn plants itself on D2.
A clean strike: our hero's king topples the pawn on D2.
Centipede sets the pawn on F6, watching every square, and right after that without hurry or fear, our hero places the rook on B6. From the dark, Centipede pushes the rook to H7.
A clean strike: our hero's rook topples the pawn on F6.
Check from Centipede: the rook plants itself on D7.
our hero slides the king across the board, from D2 to E2, and with dungeon cunning, Centipede brings the rook to G7. With a steady hand, our hero brings the king to E3.
Centipede's pawn reaches F4 and threatens our hero's king.
our hero advances the king from E3 to E2. Check from Centipede: the pawn plants itself on F3.
Without hurry or fear, our hero places the king on E3. From the dark, Centipede pushes the pawn to G3. From F2 to G3, our hero's pawn swallows Centipede's pawn.
Centipede answers by moving the king from E8 to E7; then our hero slides the rook across the board, from F6 to A6. With dungeon cunning, Centipede brings the rook to F7.
From G3 to H4, our hero's pawn swallows Centipede's knight.
Centipede's pawn advances from F3 to F2. Check: our hero tightens the net by bringing the rook to A7.
Centipede sets the king on E6, watching every square. From A7 to F7, our hero's rook swallows Centipede's rook.
From the dark, Centipede pushes the pawn to G4. A clean strike: our hero's rook topples the pawn on F2.
Centipede answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Centipede's pawn.
With dungeon cunning, Centipede brings the king to D5. With a steady hand, our hero brings the rook to F6, while centipede's king advances from D5 to C5.
From F6 to G6, our hero's rook swallows Centipede's pawn.
Centipede sets the king on D5, watching every square. Check: our hero tightens the net by bringing the rook to G5.
From the dark, Centipede pushes the king to D6. From G5 to H5, our hero's rook swallows Centipede's pawn.
Centipede answers by moving the king from D6 to E7; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Centipede brings the king to F8.
Check: our hero tightens the net by bringing the rook to F5.
Centipede's king advances from F8 to E7. our hero advances the pawn from G4 to G5, while centipede sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Centipede pushes the king to C8; then our hero's rook takes F7, leaving F5 behind.
Centipede answers by moving the king from C8 to D8, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Centipede brings the king to C8.
Mate. our hero's queen on G8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 44% of the games on this floor.