Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from E2 to H5 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

our hero's pawn takes C3, leaving C2 behind. Centipede advances to B1 and claims our knight.

our hero slides the pawn across the board, from D2 to D3, and with dungeon cunning, Centipede brings the pawn to G6. A clean strike: our hero's pawn topples the pawn on D4.

Centipede's knight advances from E7 to C6. From D4 to C5, our hero's pawn swallows Centipede's pawn.

Centipede sets the rook on H4, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Centipede pushes the rook to H8, and right after that our hero's pawn takes H4, leaving H2 behind.

Centipede moves the pawn from G5 to H4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H4.

With dungeon cunning, Centipede brings the pawn to D6. With a steady hand, our hero brings the pawn to H5, and centipede's rook advances from H8 to H6.

our hero advances the pawn from E2 to E4. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede sets the king on D8, watching every square. Without hurry or fear, our hero places the bishop on E2.

Centipede moves the rook from H6 to H5 and topples our hero's pawn.

A clean strike: our hero's bishop topples the rook on H5.

Centipede answers by moving the knight from C6 to D4. From H5 to G6, our hero's bishop swallows Centipede's pawn.

Centipede moves the bishop from B1 to D3 and topples our hero's pawn.

A clean strike: our hero's queen topples the bishop on D3.

Centipede's king advances from D8 to C7. From D3 to D4, our hero's queen swallows Centipede's knight.

Centipede sets the pawn on D5, watching every square. A clean strike: our hero's pawn topples the pawn on D5.

From the dark, Centipede pushes the king to C8. our hero's pawn takes D6, leaving D5 behind; then centipede answers by moving the pawn from A6 to A5.

Check: our hero tightens the net by bringing the pawn to D7.

With dungeon cunning, Centipede brings the king to D8, and with a steady hand, our hero brings the pawn to C6. Centipede's king advances from D8 to C7, while our hero advances the queen from D4 to D5.

Centipede sets the king on D8, watching every square. Check: our hero tightens the net by bringing the bishop to G5.

From the dark, Centipede pushes the king to C7. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
16 / 6
First capture
move 1
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 27% of the games on this floor.

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