Battle chronicle
Alberto C. draws pieces against Bat. The dungeon watches in silence.
Bat advances its queen to E5 and claims our queen.
Bat's edge closes the game: mate against Alberto C..
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The battle, move by move
With a steady hand, Alberto C. brings the pawn to E3, while bat's king advances from E8 to D8. Alberto C. advances the king from E1 to F2, and bat sets the pawn on D4, watching every square.
A clean strike: Alberto C.'s pawn topples the pawn on D4.
Bat's rook reaches F6 and threatens Alberto C.'s king.
Alberto C.'s king takes G3, leaving F2 behind. Bat answers by moving the pawn from A4 to A3; then alberto C. slides the pawn across the board, from H2 to H4.
With dungeon cunning, Bat brings the king to E7. With a steady hand, Alberto C. brings the pawn to H5. Bat's rook reaches G6 and threatens Alberto C.'s king.
Alberto C. advances the king from G3 to H4, while bat sets the rook on G1, watching every square. Without hurry or fear, Alberto C. places the pawn on H6.
From the dark, Bat pushes the rook to G5. A clean strike: Alberto C.'s king topples the rook on G5.
Bat answers by moving the knight from B7 to D8, and right after that alberto C. slides the pawn across the board, from H6 to H7. Check from Bat: the knight plants itself on F7.
With a steady hand, Alberto C. brings the king to G6, while bat's pawn advances from A7 to A5. From D4 to C5, Alberto C.'s pawn swallows Bat's pawn.
Bat's knight reaches H8 and threatens Alberto C.'s king.
Without hurry or fear, Alberto C. places the king on G7. Bat advances to C5 and claims our pawn.
From G7 to H8, Alberto C.'s king swallows Bat's knight.
Bat answers by moving the pawn from C5 to C4; then alberto C. slides the king across the board, from H8 to G7. With dungeon cunning, Bat brings the pawn to A2.
Promotion: on H8, Alberto C. turns a pawn into a queen.
Bat's pawn advances from E4 to E3. From F8, Alberto C.'s queen forces Bat to defend.
Bat sets the king on D7, watching every square, and right after that without hurry or fear, Alberto C. places the king on F7. Bat moves the pawn from E3 to D2 and topples Alberto C.'s pawn.
Alberto C. gives check with the queen on E8.
Bat answers by moving the king from D7 to C7, and right after that alberto C. slides the king across the board, from F7 to E7. Bat's pawn crowns on A1 and a hostile queen is born.
Check: Alberto C. tightens the net by bringing the queen to D7.
Bat's king advances from C7 to B8. By taking the pawn on D6, Alberto C. drives Bat into check.
Bat sets the king on B7, watching every square. From D7, Alberto C.'s queen forces Bat to defend.
From the dark, Bat pushes the king to A6. Check: Alberto C. tightens the net by bringing the queen to D6.
Bat answers by moving the king from A6 to B5. By taking the pawn on E5, Alberto C. drives Bat into check.
Bat captures the queen on E5 and puts Alberto C. in check.
With a steady hand, Alberto C. brings the king to D7. Bat gives check with the queen on F5.
Alberto C. advances the king from D7 to D6. Bat's queen reaches F6 and threatens Alberto C.'s king.
Without hurry or fear, Alberto C. places the king on D5. Bat's pawn crowns on D1 and a hostile rook is born.
Alberto C.'s king takes E4, leaving D5 behind. Bat gives check with the queen on D4.
Alberto C. slides the king across the board, from E4 to F3, and with dungeon cunning, Bat brings the king to B4. With a steady hand, Alberto C. brings the king to E2, while bat's king advances from B4 to B5.
Alberto C. advances the king from E2 to F3. Bat gives check with the queen on D3.
Without hurry or fear, Alberto C. places the king on F4. Bat's queen reaches D2 and threatens Alberto C.'s king.
Alberto C.'s king takes E5, leaving F4 behind. Bat answers by moving the pawn from C4 to C3; then alberto C. slides the king across the board, from E5 to E6.
Bat gives check with the queen on E3.
With a steady hand, Alberto C. brings the king to F5. Bat's rook reaches F1 and threatens Alberto C.'s king.
Alberto C. advances the king from F5 to G4. Check from Bat: the queen plants itself on F3.
Without hurry or fear, Alberto C. places the king on G5. From the dark, Bat pushes the rook to C1; then alberto C.'s king takes H4, leaving G5 behind.
Bat answers by moving the queen from F3 to E3, and right after that alberto C. slides the king across the board, from H4 to G4. With dungeon cunning, Bat brings the king to B4.
With a steady hand, Alberto C. brings the king to F5, while bat's pawn advances from A5 to A4. Alberto C. advances the king from F5 to F6, and bat sets the pawn on C2, watching every square.
Without hurry or fear, Alberto C. places the king on F5. Check from Bat: the queen plants itself on H3.
Alberto C.'s king takes E4, leaving F5 behind. Bat gives check with the queen on G2.
Alberto C. slides the king across the board, from E4 to D3. Bat's rook reaches D1 and threatens Alberto C.'s king.
With a steady hand, Alberto C. brings the king to E3. Check from Bat: the rook plants itself on E1.
Alberto C. advances the king from E3 to D3. Bat's pawn crowns on C1 and a hostile queen is born.
Without hurry or fear, Alberto C. places the king on D4. Bat's edge falls on E3 and it is mate against Alberto C.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 96
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 12 / 11
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (96 moves) lasted longer than 89% of the games on this floor.