Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival knight on H4.
our hero is forced to flee. Centipede holds the field.
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The battle, move by move
From C1 to G5, our hero's bishop swallows Centipede's pawn.
Check from Centipede: the rook plants itself on E4.
our hero advances the king from E1 to F1, while centipede sets the pawn on D3, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Centipede pushes the rook to B4; then our hero's king takes F2, leaving F1 behind. Centipede answers by moving the bishop from F5 to G6, and right after that our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Centipede brings the pawn to D6. With a steady hand, our hero brings the king to E3. Centipede's knight reaches F5 and threatens our hero's king.
our hero advances the king from E3 to F2, and centipede sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on E1.
Centipede advances to H4 and claims our pawn.
From G5 to H4, our hero's bishop swallows Centipede's knight.
Centipede answers by moving the pawn from A6 to A5; then our hero slides the king across the board, from E1 to D2. With dungeon cunning, Centipede brings the rook to B1.
With a steady hand, our hero brings the king to C3. Centipede gives check with the rook on C1.
our hero advances the king from C3 to D2. Centipede's rook reaches C2 and threatens our hero's king.
Without hurry or fear, our hero places the king on D1. From the dark, Centipede pushes the bishop to H7; then our hero's bishop takes F2, leaving H4 behind.
Centipede answers by moving the king from E8 to F7. From F2 to A7, our hero's bishop swallows Centipede's pawn.
With dungeon cunning, Centipede brings the bishop to F5. With a steady hand, our hero brings the bishop to B6, while centipede's king advances from F7 to G6.
From B6 to A5, our hero's bishop swallows Centipede's pawn.
Centipede sets the bishop on C8, watching every square; then without hurry or fear, our hero places the bishop on C7. From the dark, Centipede pushes the rook to E2.
From C7 to D6, our hero's bishop swallows Centipede's pawn.
Centipede answers by moving the bishop from C8 to D7. A clean strike: our hero's bishop topples the pawn on E5.
With dungeon cunning, Centipede brings the rook to C2. With a steady hand, our hero brings the pawn to F4, and centipede's rook advances from C2 to G2.
our hero advances the bishop from E5 to C3, while centipede sets the rook on H2, watching every square. Without hurry or fear, our hero places the bishop on E5.
Centipede gives check with the bishop on G4.
our hero's king takes C1, leaving D1 behind. Centipede answers by moving the bishop from G4 to C8, and right after that our hero slides the king across the board, from C1 to D1.
With dungeon cunning, Centipede brings the rook to G2. With a steady hand, our hero brings the king to E1. Centipede gives check with the pawn on D2.
our hero advances the king from E1 to D1. Centipede's bishop reaches G4 and threatens our hero's king.
our hero is forced to flee. Centipede holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 29 s
- Moves
- 54
- How it ended
- resignation
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (54 moves) lasted longer than 47% of the games on this floor.