Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from G3 to F4 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

Loading…

The battle, move by move

Without hurry or fear, our hero places the pawn on F3. From the dark, Centipede pushes the rook to F4, and right after that our hero's pawn takes G3, leaving G2 behind.

Centipede answers by moving the bishop from F5 to H7. A clean strike: our hero's pawn topples the rook on F4.

Centipede advances to C2 and claims our pawn.

From F4 to E5, our hero's pawn swallows Centipede's pawn.

Centipede's pawn advances from C5 to C4. our hero advances the pawn from B2 to B3, while centipede sets the knight on G6, watching every square.

From B3 to C4, our hero's pawn swallows Centipede's pawn.

From the dark, Centipede pushes the bishop to A4; then our hero's pawn takes C5, leaving C4 behind. Centipede answers by moving the pawn from D4 to D3.

From E2 to D3, our hero's pawn swallows Centipede's pawn.

With dungeon cunning, Centipede brings the pawn to G4. With a steady hand, our hero brings the pawn to D4, while centipede's king advances from E8 to F7.

From F3 to G4, our hero's pawn swallows Centipede's pawn.

Centipede sets the pawn on D6, watching every square. A clean strike: our hero's pawn topples the pawn on D6.

From the dark, Centipede pushes the knight to E5. From D4 to E5, our hero's pawn swallows Centipede's knight.

Centipede answers by moving the bishop from A4 to D7; then our hero slides the pawn across the board, from C5 to C6. Centipede advances to G4 and claims our pawn.

With a steady hand, our hero brings the pawn to C7, and centipede's bishop advances from G4 to H5. Promotion: on C8, our hero turns a pawn into a queen.

Centipede sets the bishop on G4, watching every square. From C7, our hero's queen forces Centipede to defend.

From the dark, Centipede pushes the king to E6; then our hero's pawn takes D7, leaving D6 behind. Centipede answers by moving the bishop from G4 to E2.

Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Centipede brings the bishop to F3. A clean strike: our hero's knight topples the bishop on F3.

Centipede's pawn advances from G7 to G6. our hero advances the knight from F3 to H4, and centipede sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the knight on F5. From the dark, Centipede pushes the pawn to A5, and right after that our hero's knight takes E3, leaving F5 behind.

Centipede answers by moving the pawn from G5 to G4. A clean strike: our hero's knight topples the pawn on G4.

With dungeon cunning, Centipede brings the king to F5. With a steady hand, our hero brings the queen to C5, and centipede's pawn advances from A5 to A4.

From E6, our hero's pawn forces Centipede to defend.

Centipede advances to G4 and claims our knight.

Without hurry or fear, our hero places the pawn on E7. From the dark, Centipede pushes the king to H3.

Promotion: on E8, our hero turns a pawn into a queen.

Centipede answers by moving the pawn from A4 to A3. From F5, our hero's queen forces Centipede to defend.

With dungeon cunning, Centipede brings the king to G2. Check: our hero tightens the net by bringing the queen to G8.

Centipede's king advances from G2 to H1. our hero advances the queen from D8 to H4, and centipede sets the pawn on A6, watching every square.

Without hurry or fear, our hero places the pawn on H3. From the dark, Centipede pushes the king to H2. Check: our hero tightens the net by bringing the queen to G3.

Centipede answers by moving the king from H2 to H1; then our hero slides the queen across the board, from F5 to F4. With dungeon cunning, Centipede brings the pawn to A5.

Mate. our hero's queen on H2 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
17 / 5
First capture
move 2

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 69% of the games on this floor.

More from floor 6