Battle chronicle

A new legend is written: our hero challenges Illusionist on floor 53.

our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy queen.

Checkmate. Illusionist defeats our hero on this floor.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Illusionist pushes the queen to D6, and our hero's bishop takes G2, leaving F1 behind. Illusionist answers by moving the king from E8 to D8, while our hero slides the knight across the board, from B1 to C3.

With dungeon cunning, Illusionist brings the queen to C5. With a steady hand, our hero brings the knight to E4; then illusionist's queen advances from C5 to B6.

our hero advances the queen from D1 to E2, and right after that illusionist sets the queen on B4, watching every square. our hero captures the enemy pawn: the knight leaps from E4 to G3.

From the dark, Illusionist pushes the pawn to F5, while our hero's queen takes A6, leaving E2 behind. Illusionist answers by moving the bishop from A7 to C5, and our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Illusionist brings the knight to F7. With a steady hand, our hero brings the king to C1, and right after that illusionist's king advances from D8 to E7.

our hero advances the rook from H1 to E1; then illusionist sets the pawn on F4, watching every square. Check: our hero tightens the net by bringing the knight to F5.

From the dark, Illusionist pushes the king to F6, and our hero's knight takes H4, leaving F5 behind. In that instant, Backstab: one of Illusionist's pieces vanishes without a trace.

Illusionist answers by moving the rook from G6 to G4, and right after that our hero slides the rook across the board, from E1 to H1. Illusionist's queen falls on A3 and tears the rook from our hero.

our hero captures the enemy queen: the pawn leaps from B2 to A3.

Illusionist's pawn advances from G7 to G5, and right after that our hero advances the bishop from G2 to C6. our hero wraps a piece in Stealth; Illusionist passes through the square without seeing it.

Illusionist's pawn falls on H4 and tears the knight from our hero.

our hero falls to Illusionist's mate. The dungeon does not forgive.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 17 s
Moves
52
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
11 / 8
First capture
move 0
Skills used
2

Floor 53 statistics

Against Illusionist, heroes have won 31% of 16 finished games (5 wins, 9 losses, 2 draws). Average length: 36 moves. Average game time: 2 min 13 s. Most common ending: checkmate.

This game (52 moves) lasted longer than 75% of the games on this floor.

More from floor 53