Battle chronicle
The duel begins: our hero against Illusionist on floor 53.
With an adventurer's precision, our hero takes the rival queen on C8.
Illusionist falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
our hero wraps a piece in Stealth; Illusionist passes through the square without seeing it.
After toppling the pawn on F2, Illusionist threatens our hero's king.
our hero claims the enemy bishop by landing on F2.
Illusionist gives check with the queen on F6.
Without hurry or fear, our hero places the king on E1. A cruel blow: Illusionist's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
Illusionist's queen falls on B2 and tears the bishop from our hero.
our hero slides the knight across the board, from B1 to C3. With dungeon cunning, Illusionist brings the bishop to B5, and right after that with a steady hand, our hero brings the rook to B1.
Illusionist's queen advances from B2 to B4; then our hero advances the pawn from A2 to A3. Illusionist sets the queen on D6, watching every square.
our hero claims the enemy bishop by landing on B5.
From the dark, Illusionist pushes the queen to D7. our hero captures the enemy pawn: the rook leaps from B5 to A5.
From the shadows, Backstab. Illusionist loses a piece to our hero's blade.
Illusionist answers by moving the rook from G6 to F6. our hero slides the queen across the board, from D1 to B1; then with dungeon cunning, Illusionist brings the queen to D4.
From A8, our hero's rook forces Illusionist to defend.
Illusionist's queen advances from D4 to D8. Check: our hero tightens the net by bringing the queen to B5.
Illusionist sets the king on E7, watching every square. our hero gives check with the queen on B7.
From the dark, Illusionist pushes the king to E8, and our hero's queen takes C7, leaving B7 behind. After toppling the bishop on F1, Illusionist threatens our hero's king.
our hero captures the enemy rook: the king leaps from E1 to F1.
With dungeon cunning, Illusionist brings the queen to C8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 31
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 23 / 8
- First capture
- move 0
- Skills used
- 2
Floor 53 statistics
Against Illusionist, heroes have won 31% of 16 finished games (5 wins, 9 losses, 2 draws). Average length: 36 moves. Average game time: 2 min 13 s. Most common ending: checkmate.
This game (31 moves) lasted longer than 44% of the games on this floor.