Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's knight lands on H3 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to H3, and right after that bat's pawn advances from D5 to D4. our hero captures the enemy pawn: the rook leaps from A1 to A4.
A cruel blow: Bat's rook captures our hero's pawn on H3.
our hero claims the enemy rook by landing on H3.
From the dark, Bat pushes the king to D8. our hero captures the enemy pawn: the rook leaps from A4 to A7.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat answers by moving the pawn from B6 to B5, and right after that our hero slides the rook across the board, from A7 to B7. With dungeon cunning, Bat brings the pawn to D5.
our hero captures the enemy pawn: the rook leaps from B7 to B5.
Bat's king advances from D8 to E7. our hero claims the enemy pawn by landing on C5.
Bat sets the king on E8, watching every square. our hero captures the enemy pawn: the rook leaps from C5 to D5.
From the dark, Bat pushes the pawn to D3. our hero captures the pawn on E5 and leaves Bat in check.
Bat answers by moving the king from E8 to F8. our hero captures the enemy pawn: the rook leaps from E5 to E4.
With dungeon cunning, Bat brings the king to G8, and right after that with a steady hand, our hero brings the rook to D4. Bat's king advances from G8 to F8.
our hero captures the enemy pawn: the rook leaps from D4 to D3.
Bat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the rook to F3.
From the dark, Bat pushes the king to E8. our hero gives check with the rook on E3.
Bat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Bat brings the king to C8; then with a steady hand, our hero brings the pawn to F5.
Bat's king advances from C8 to D7, and right after that our hero advances the pawn from F5 to F6. Bat sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on F7, while from the dark, Bat pushes the king to D7. our hero's pawn crowns on F8 and becomes a queen.
Bat answers by moving the king from D7 to C6; then our hero slides the queen across the board, from F8 to F5. With dungeon cunning, Bat brings the king to B6.
From E6, our hero's rook forces Bat to defend.
Bat's king advances from B6 to B7. Check: our hero tightens the net by bringing the queen to F7.
Bat sets the king on A8, watching every square. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 1
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 26% of the games on this floor.