Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the rook on H6.

From the dark, Bat pushes the knight to D8, and right after that our hero's knight takes E2, leaving G1 behind. Bat answers by moving the king from E8 to E7; then our hero slides the knight across the board, from E2 to C3.

With dungeon cunning, Bat brings the king to E6. From C3 to A4, our hero's knight swallows Bat's pawn.

Bat's king advances from E6 to F7. our hero advances the knight from A4 to C3, while bat sets the pawn on D4, watching every square.

From C3 to E4, our hero's knight swallows Bat's pawn.

From the dark, Bat pushes the king to E7; then our hero's king takes D2, leaving E1 behind. Bat answers by moving the king from E7 to D7, and right after that our hero slides the king across the board, from D2 to D3.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

With dungeon cunning, Bat brings the king to E6, while with a steady hand, our hero brings the king to C4. Bat's pawn advances from A7 to A6, and our hero advances the bishop from H6 to G5.

Bat gives check with the pawn on D5.

Without hurry or fear, our hero places the king on D3. Bat captures the knight on E4 and puts our hero in check.

From D3 to E4, our hero's king swallows Bat's pawn.

Bat answers by moving the pawn from C5 to C4. A clean strike: our hero's bishop topples the knight on D8.

With dungeon cunning, Bat brings the king to D6, and with a steady hand, our hero brings the pawn to H4. Bat's pawn advances from B6 to B5, while our hero advances the pawn from H4 to H5.

Bat sets the pawn on A5, watching every square. From D8 to A5, our hero's bishop swallows Bat's pawn.

From the dark, Bat pushes the king to D7. our hero's pawn takes H6, leaving H5 behind, and right after that bat answers by moving the king from D7 to D6.

our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to C6. Promotion: on H8, our hero turns a pawn into a queen.

Bat's king advances from C6 to D7. From H8 to E5, our hero's queen swallows Bat's pawn.

Bat sets the pawn on B4, watching every square. A clean strike: our hero's bishop topples the pawn on B4.

From the dark, Bat pushes the king to C8. From C5, our hero's queen forces Bat to defend.

Bat answers by moving the king from C8 to B8. A clean strike: our hero's queen topples the pawn on C4.

With dungeon cunning, Bat brings the king to B7, and with a steady hand, our hero brings the bishop to C5. Bat's king advances from B7 to B8, while our hero advances the queen from C4 to D5.

Bat sets the king on C7, watching every square. Check: our hero tightens the net by bringing the bishop to D6.

From the dark, Bat pushes the king to D8. our hero's queen takes E6, leaving D5 behind.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 3
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 36% of the games on this floor.

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