Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the queen leaps from H8 to H5 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on H6.

From the dark, Bat pushes the king to D8, and right after that our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the pawn from B6 to B5; then our hero slides the bishop across the board, from H6 to G7.

With dungeon cunning, Bat brings the pawn to E3. From F2 to E3, our hero's pawn swallows Bat's pawn.

Bat's pawn advances from E5 to E4. our hero advances the pawn from H4 to H5, while bat sets the rook on G5, watching every square.

our hero gives check with the bishop on F6.

From the dark, Bat pushes the king to D7; then our hero's pawn takes H6, leaving H5 behind. Bat answers by moving the pawn from A4 to A3.

From B2 to A3, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to D5. With a steady hand, our hero brings the pawn to H7, while bat's rook advances from G5 to H5.

Promotion: on H8, our hero turns a pawn into a queen.

Bat sets the pawn on B4, watching every square. A clean strike: our hero's queen topples the rook on H5.

From the dark, Bat pushes the pawn to B3. From A2 to B3, our hero's pawn swallows Bat's pawn.

Bat answers by moving the king from D7 to C7. A clean strike: our hero's queen topples the pawn on D5.

With dungeon cunning, Bat brings the pawn to B5. By taking the pawn on C5, our hero drives Bat into check.

Bat's king advances from C7 to D7. By taking the pawn on B5, our hero drives Bat into check.

Bat sets the king on C7, watching every square. From C4, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to B8. A clean strike: our hero's queen topples the pawn on E4.

Bat answers by moving the king from B8 to C8, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Bat brings the king to C7.

With a steady hand, our hero brings the pawn to A5, while bat's king advances from C7 to B8. our hero advances the pawn from A5 to A6, and bat sets the king on A7, watching every square.

Without hurry or fear, our hero places the queen on C6. From the dark, Bat pushes the king to B8. Mate. our hero's pawn on A7 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 23% of the games on this floor.

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