Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
A cruel blow: Bat's rook captures our hero's rook on E2.
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
With a steady hand, our hero brings the rook to B1, and right after that bat's pawn advances from A7 to A6. our hero captures the enemy pawn: the rook leaps from B1 to B6.
Bat sets the rook on G6, watching every square. our hero claims the enemy pawn by landing on A6.
From the dark, Bat pushes the pawn to C4, and our hero's rook takes B6, leaving A6 behind. Bat answers by moving the pawn from C4 to C3.
our hero claims the enemy knight by landing on B7.
With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the rook to C7; then bat's pawn advances from D5 to D4.
our hero advances the knight from G1 to E2, and right after that bat sets the king on F8, watching every square. our hero captures the enemy pawn: the knight leaps from E2 to D4.
Check from Bat: the rook plants itself on G1.
our hero's king takes E2, leaving E1 behind. Bat answers by moving the rook from G1 to H1, and our hero slides the knight across the board, from D4 to F3.
After toppling the knight on F3, Bat threatens our hero's king.
our hero claims the enemy pawn by landing on F3.
Bat's pawn advances from C3 to C2. our hero captures the enemy pawn: the rook leaps from C7 to C2.
Bat sets the rook on H4, watching every square, while without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the rook to E4, and our hero's king takes F3, leaving G3 behind.
Bat answers by moving the pawn from D6 to D5, while our hero slides the rook across the board, from C2 to E2. Bat's rook falls on E2 and tears the rook from our hero.
our hero captures the enemy rook: the king leaps from F3 to E2.
Bat's king advances from F8 to F7. our hero advances the king from E2 to D3, and right after that bat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the king to E6, while our hero's king takes B3, leaving C3 behind.
Bat answers by moving the pawn from E5 to E4. our hero captures the enemy pawn: the king leaps from B3 to A3.
With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the king to B2, and right after that bat's pawn advances from D5 to D4.
our hero advances the king from B2 to C2; then bat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Bat pushes the king to D5, and our hero's king takes E2, leaving D3 behind. Bat answers by moving the king from D5 to C6, while our hero slides the king across the board, from E2 to D3.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
With dungeon cunning, Bat brings the king to B5. our hero captures the enemy pawn: the king leaps from D3 to E3.
Bat's king advances from B5 to B4, and right after that our hero advances the king from E3 to D3. Bat sets the king on B5, watching every square.
Without hurry or fear, our hero places the pawn on A3, while from the dark, Bat pushes the king to C6. our hero's king takes C3, leaving D3 behind, and bat answers by moving the king from C6 to B6.
our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Bat brings the king to B7, and right after that with a steady hand, our hero brings the king to B4.
Bat's king advances from B7 to B8; then our hero advances the pawn from A4 to A5. Bat sets the king on C7, watching every square.
Without hurry or fear, our hero places the king on B5, and from the dark, Bat pushes the king to C8. our hero's pawn takes A6, leaving A5 behind, while bat answers by moving the king from C8 to B8.
our hero slides the king across the board, from B5 to B6. With dungeon cunning, Bat brings the king to A8; then with a steady hand, our hero brings the pawn to A7.
Draw. The dungeon keeps the names of our hero and Bat.