Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the king leaps from D3 to E3 and captures the enemy queen.

Neither our hero nor Slug claims victory. A draw on the board.

Loading…

The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

Slug sets the knight on H7, watching every square, while without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the knight to F6.

our hero captures the enemy pawn: the bishop leaps from F4 to D6.

Slug answers by moving the knight from F6 to D7. our hero claims the enemy pawn by landing on C5.

Slug's knight falls on C5 and tears the bishop from our hero.

With a steady hand, our hero brings the pawn to C4. Slug's knight reaches D3 and threatens our hero's king.

our hero advances the king from E1 to F1. Slug's pawn falls on C4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the pawn to E3. our hero claims the enemy pawn by landing on G4.

Slug answers by moving the pawn from B6 to B5, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the king to F8.

With a steady hand, our hero brings the pawn to H5, and right after that slug's knight advances from D3 to C5. our hero advances the pawn from G4 to G5; then slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G6. Slug's pawn falls on G6 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Slug answers by moving the king from G7 to F8. Check: our hero tightens the net by bringing the pawn to G7.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the king to G2; then slug's knight advances from C5 to E6.

our hero advances the king from G2 to H3. Slug's knight falls on G7 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on G3. From the dark, Slug pushes the pawn to C3, while our hero's king takes F4, leaving G3 behind.

Slug answers by moving the king from G8 to H8. our hero captures the enemy pawn: the king leaps from F4 to E3.

Slug gives check with the knight on F5.

With a steady hand, our hero brings the king to F3. Slug's knight reaches H4 and threatens our hero's king.

our hero advances the king from F3 to E4; then slug sets the knight on F3, watching every square. our hero claims the enemy knight by landing on F3.

From the dark, Slug pushes the pawn to C2, and our hero's king takes E2, leaving F3 behind. On C1, Slug promotes and gains a reinforcing queen.

our hero slides the king across the board, from E2 to F2. Check from Slug: the queen plants itself on C2.

With a steady hand, our hero brings the king to F1. A cruel blow: Slug's queen captures our hero's pawn on B2.

our hero advances the king from F1 to E1. Slug's queen reaches F2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the queen to C5, while our hero's king takes D2, leaving D1 behind.

Slug answers by moving the king from H8 to H7, and our hero slides the king across the board, from D2 to D3. Slug's queen reaches E3 and threatens our hero's king.

our hero claims the enemy queen by landing on E3.

Slug's king advances from H7 to G7. our hero advances the king from E3 to D3; then slug sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the pawn to B2. our hero captures the enemy pawn: the king leaps from C3 to B2.

Slug answers by moving the king from H7 to G8, while our hero slides the king across the board, from B2 to B3. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the king to B4; then slug's king advances from F7 to E6. our hero claims the enemy pawn by landing on B5.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
71
How it ended
draw
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
22 / 7
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 66% of the games on this floor.

More from floor 2