Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's king lands on D2 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on B3.

From the dark, Slug pushes the bishop to D4, and right after that our hero's pawn takes C3, leaving C2 behind. Slug answers by moving the king from E8 to E7; then our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Slug brings the bishop to E5. From C4 to B5, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from D6 to D5. our hero advances the pawn from E2 to E3, while slug sets the bishop on D6, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the king to D7.

A clean strike: our hero's pawn topples the pawn on G4.

Slug answers by moving the knight from F6 to H5. From G4 to H5, our hero's pawn swallows Slug's knight.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to H6, while slug's bishop advances from D6 to F8.

our hero advances the pawn from H6 to H7, and slug sets the bishop on G7, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Slug pushes the pawn to C4, and right after that our hero's pawn takes H5, leaving H4 behind. Slug moves the bishop from G7 to B2 and topples our hero's pawn.

our hero slides the pawn across the board, from G2 to G4, while with dungeon cunning, Slug brings the bishop to C1. With a steady hand, our hero brings the pawn to G5, and slug's bishop advances from C1 to B2.

our hero advances the pawn from G5 to G6. Slug advances to B3 and claims our pawn.

Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the bishop to C1.

Promotion: on H8, our hero turns a pawn into a queen.

Slug captures the pawn on D2 and puts our hero in check.

From E1 to D2, our hero's king swallows Slug's bishop.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the queen to F6, while slug's king advances from D7 to E8.

By taking the pawn on F7, our hero drives Slug into check.

Slug sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the pawn to D4.

our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
43 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 25% of the games on this floor.

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