Battle chronicle
In the depths of Sewers, our hero faces Centipede.
our hero answers with fury: the rook leaps from A1 to D1 and captures the enemy queen.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero's king takes F2, leaving E1 behind. Centipede answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Centipede brings the pawn to D3. From C2 to D3, our hero's pawn swallows Centipede's pawn.
Centipede moves the pawn from E4 to D3 and topples our hero's pawn.
our hero advances the pawn from H2 to H3, while centipede sets the rook on D4, watching every square. From E3 to D4, our hero's pawn swallows Centipede's rook.
Centipede moves the pawn from C5 to D4 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on G5.
Centipede answers by moving the knight from E7 to D5, and right after that our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Centipede brings the knight to C7.
With a steady hand, our hero brings the bishop to F4, while centipede's knight advances from C7 to E6. our hero advances the bishop from F4 to E5, and centipede sets the pawn on D2, watching every square.
Without hurry or fear, our hero places the bishop on B8. From the dark, Centipede pushes the bishop to C2, and right after that our hero's king takes E2, leaving F2 behind.
Centipede's pawn crowns on D1 and a hostile queen is born.
A clean strike: our hero's rook topples the queen on D1.
With dungeon cunning, Centipede brings the bishop to E4. From B8 to A7, our hero's bishop swallows Centipede's pawn.
Centipede gives check with the pawn on D3.
our hero advances the king from E2 to E3. From the shadows, Backstab. Centipede loses a piece to our hero's blade.
Centipede sets the bishop on C6, watching every square. Without hurry or fear, our hero places the pawn on H5; then from the dark, Centipede pushes the pawn to A5.
our hero's bishop takes B6, leaving A7 behind, and right after that centipede answers by moving the pawn from A5 to A4. our hero slides the rook across the board, from D1 to H1.
With dungeon cunning, Centipede brings the bishop to E4. A clean strike: our hero's king topples the bishop on E4.
Check from Centipede: the pawn plants itself on D5.
From E4 to D5, our hero's king swallows Centipede's pawn.
Centipede sets the king on D7, watching every square. Without hurry or fear, our hero places the rook on H4. Centipede's knight reaches F4 and threatens our hero's king.
From H4 to F4, our hero's rook swallows Centipede's knight.
Centipede answers by moving the king from D7 to C8, while our hero slides the rook across the board, from F4 to F7. With dungeon cunning, Centipede brings the king to B8.
From F7 to G7, our hero's rook swallows Centipede's pawn.
Centipede's king advances from B8 to A8, while our hero advances the pawn from H5 to H6. Centipede sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on H7; then from the dark, Centipede pushes the king to A8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 29 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 25 / 2
- First capture
- move 2
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 39% of the games on this floor.