Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the king leaps from B3 to A2 and captures the enemy rook.

Checkmate. Centipede defeats our hero on this floor.

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The battle, move by move

our hero advances the pawn from C2 to C4. Centipede gives check with the rook on E4.

Without hurry or fear, our hero places the king on D2. From the dark, Centipede pushes the pawn to D6, and right after that our hero's bishop takes A3, leaving C1 behind.

Centipede answers by moving the pawn from G5 to G4; then our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Centipede brings the pawn to G6.

With a steady hand, our hero brings the king to C2. Centipede's rook reaches E2 and threatens our hero's king.

our hero advances the king from C2 to B3. Check from Centipede: the bishop plants itself on C2.

Without hurry or fear, our hero places the king on A2. Centipede gives check with the bishop on B1.

A clean strike: our hero's king topples the bishop on B1.

Centipede advances to H2 and claims our pawn.

our hero slides the bishop across the board, from B2 to C1, and with dungeon cunning, Centipede brings the king to D8. With a steady hand, our hero brings the king to A1, while centipede's king advances from D8 to C8.

our hero advances the bishop from C1 to H6, and centipede sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on F8.

Check from Centipede: the rook plants itself on H1.

our hero's king takes B2, leaving A1 behind. Centipede answers by moving the pawn from G4 to G3; then our hero slides the bishop across the board, from F8 to H6.

From the shadows, Backstab. Centipede loses a piece to our hero's blade.

With dungeon cunning, Centipede brings the knight to F5, and with a steady hand, our hero brings the bishop to C1. Centipede's rook advances from H1 to D1, while our hero advances the bishop from C1 to H6.

Centipede sets the pawn on G2, watching every square. Without hurry or fear, our hero places the bishop on E3.

Centipede moves the pawn from D4 to E3 and topples our hero's bishop.

our hero's king takes A3, leaving B2 behind. Check from Centipede: the rook plants itself on A1.

our hero slides the king across the board, from A3 to B3. With dungeon cunning, Centipede brings the rook to A2. A clean strike: our hero's king topples the rook on A2.

Centipede's king advances from D7 to C7, and our hero advances the king from A2 to B1. Centipede sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on C1, and right after that from the dark, Centipede pushes the knight to D4. our hero's king takes B2, leaving C1 behind.

Centipede's pawn crowns on G1 and a hostile queen is born.

our hero slides the king across the board, from B2 to A3. Mate. Centipede closes the net and our hero falls on A1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 25 s
Moves
48
How it ended
checkmate
Captures (hero / opponent)
2 / 2
Material captured (hero / opponent)
8 / 4
First capture
move 7
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (48 moves) lasted longer than 36% of the games on this floor.

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