Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the rook leaps from A1 to F1 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Bat pushes the king to F7. From B3 to A4, our hero's pawn swallows Bat's pawn.
Bat answers by moving the king from F7 to E6; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Bat brings the rook to H8.
With a steady hand, our hero brings the knight to E2. Bat gives check with the rook on H1.
our hero advances the king from E1 to F2, while bat sets the knight on A5, watching every square. Without hurry or fear, our hero places the bishop on B2.
Check from Bat: the rook plants itself on F1.
A clean strike: our hero's rook topples the rook on F1.
Bat answers by moving the pawn from D5 to D4, and right after that our hero slides the rook across the board, from F1 to H1. With dungeon cunning, Bat brings the king to F5.
A clean strike: our hero's pawn topples the pawn on D4.
Bat's king advances from F5 to E6. From D4 to E5, our hero's pawn swallows Bat's pawn.
Bat gives check with the pawn on E3.
A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Bat pushes the knight to C6. our hero gives check with the knight on F4.
Bat answers by moving the king from E6 to D7; then our hero slides the pawn across the board, from A4 to A5. Bat advances to E5 and claims our pawn.
From A5 to B6, our hero's pawn swallows Bat's pawn.
Bat moves the pawn from A7 to B6 and topples our hero's pawn.
our hero advances the pawn from A2 to A4. Check from Bat: the knight plants itself on G4.
Without hurry or fear, our hero places the king on F3. From the dark, Bat pushes the knight to H6.
A clean strike: our hero's rook topples the knight on H6.
Bat answers by moving the pawn from D6 to D5. our hero gives check with the rook on H7.
With dungeon cunning, Bat brings the king to E8. A clean strike: our hero's knight topples the pawn on D5.
Bat's king advances from E8 to D8. From D5 to B6, our hero's knight swallows Bat's pawn.
Bat sets the pawn on C4, watching every square. A clean strike: our hero's knight topples the pawn on C4.
From the dark, Bat pushes the king to C8, and right after that our hero's bishop takes E5, leaving B2 behind. Bat answers by moving the king from C8 to D8.
Check: our hero tightens the net by bringing the rook to H8.
With dungeon cunning, Bat brings the king to E7. our hero gives check with the rook on H7.
Bat's king advances from E7 to F8. our hero advances the rook from H7 to G7, while bat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Bat pushes the king to F8; then our hero's pawn takes A6, leaving A5 behind.
Bat answers by moving the king from F8 to E8, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Bat brings the king to D8.
our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 2
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 43% of the games on this floor.