Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the rook leaps from E5 to E3 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero's knight takes H3, leaving G1 behind. Bat answers by moving the king from E8 to F7. Check: our hero tightens the net by bringing the knight to G5.
With dungeon cunning, Bat brings the king to F6. our hero gives check with the knight on H7.
Bat advances to H7 and claims our knight.
our hero advances the pawn from G2 to G4, and bat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Bat pushes the knight to A5, and right after that our hero's pawn takes H5, leaving H4 behind. Bat answers by moving the king from G7 to G8; then our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Bat brings the pawn to A6. With a steady hand, our hero brings the pawn to G5, and bat's pawn advances from C5 to C4.
our hero advances the pawn from G5 to G6, while bat sets the rook on H8, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Bat pushes the rook to H7; then our hero's rook takes H5, leaving H1 behind. Bat answers by moving the pawn from A4 to A3.
From B2 to A3, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the rook to H4, while bat's pawn advances from C4 to C3.
From D2 to C3, our hero's pawn swallows Bat's pawn.
Bat sets the pawn on E3, watching every square. A clean strike: our hero's pawn topples the pawn on E3.
Bat advances to G7 and claims our pawn.
From E3 to D4, our hero's pawn swallows Bat's pawn.
Bat gives check with the rook on G1.
our hero slides the king across the board, from E1 to D2. Bat advances to D4 and claims our pawn.
From C3 to D4, our hero's pawn swallows Bat's pawn.
Check from Bat: the knight plants itself on C4.
our hero advances the king from D2 to C3, while bat sets the king on H8, watching every square. From C3 to C4, our hero's king swallows Bat's knight.
Bat's pawn reaches B5 and threatens our hero's king.
our hero's king takes D5, leaving C4 behind. Check from Bat: the rook plants itself on G5.
From D5 to D6, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the rook to G2. With a steady hand, our hero brings the king to C6, while bat's pawn advances from A6 to A5.
our hero advances the rook from H4 to E4, and bat sets the rook on G3, watching every square. A clean strike: our hero's king topples the pawn on B5.
From the dark, Bat pushes the pawn to A4. From B5 to A4, our hero's king swallows Bat's pawn.
Bat answers by moving the rook from G3 to G5; then our hero slides the rook across the board, from E4 to E5. With dungeon cunning, Bat brings the rook to G2.
With a steady hand, our hero brings the bishop to E3, and bat's rook advances from G2 to G3. our hero advances the pawn from D4 to D5.
Bat advances to E3 and claims our bishop.
From E5 to E3, our hero's rook swallows Bat's rook.
From the dark, Bat pushes the king to G8. From E8, our hero's rook forces Bat to defend.
Bat answers by moving the king from G8 to H7, and right after that our hero slides the rook across the board, from E8 to E6. With dungeon cunning, Bat brings the king to H8.
With a steady hand, our hero brings the pawn to D6, while bat's king advances from H8 to G8. our hero advances the pawn from D6 to D7, and bat sets the king on F7, watching every square.
Without hurry or fear, our hero places the rook on E8. From the dark, Bat pushes the king to G6. Promotion: on D8, our hero turns a pawn into a queen.
Bat moves the king from G6 to H6 and topples our hero's pawn.
From D6, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to H7. Check: our hero tightens the net by bringing the rook to E7.
Bat's king advances from H7 to H8. And it is checkmate: our hero ends the game on D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 16 / 9
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 72% of the games on this floor.