Battle chronicle

A new legend is written: Benjamín A. challenges Crossbowman on floor 42.

Benjamín A.'s king lands on D5 and defeats Crossbowman's pawn!

Benjamín A. falls to Crossbowman's mate. The dungeon does not forgive.

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The battle, move by move

With a steady hand, Benjamín A. brings the pawn to A3. Crossbowman's pawn falls on A3 and tears the pawn from Benjamín A.

Benjamín A. advances the king from E1 to F1; then crossbowman sets the pawn on C2, watching every square. Without hurry or fear, Benjamín A. places the king on G2.

From the dark, Crossbowman pushes the pawn to D6, and benjamín A.'s king takes G3, leaving G2 behind. Crossbowman answers by moving the pawn from D6 to D5, while benjamín A. slides the king across the board, from G3 to F4.

In that instant, Backstab: one of Crossbowman's pieces vanishes without a trace.

Crossbowman's queen falls on E2 and tears the pawn from Benjamín A.

With a steady hand, Benjamín A. brings the king to E5. On C1, Crossbowman promotes and gains a reinforcing queen.

Benjamín A. claims the enemy pawn by landing on D5.

Crossbowman's queen reaches D3 and threatens Benjamín A.'s king.

Without hurry or fear, Benjamín A. places the king on E5, while from the dark, Crossbowman pushes the queen to E2. Benjamín A.'s king takes D6, leaving E5 behind, and crossbowman answers by moving the king from E8 to D8.

Benjamín A. slides the king across the board, from D6 to E5. With dungeon cunning, Crossbowman brings the queen to C2, and right after that with a steady hand, Benjamín A. brings the king to F6.

Check from Crossbowman: the queen plants itself on G6.

Benjamín A. advances the king from F6 to E5. Crossbowman gives check with the queen on B2.

Without hurry or fear, Benjamín A. places the king on F4. Crossbowman's queen reaches F5 and threatens Benjamín A.'s king.

Benjamín A. captures the enemy pawn: the king leaps from F4 to E3.

Mate. Crossbowman closes the net and Benjamín A. falls on G4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
45 s
Moves
28
How it ended
checkmate
Captures (hero / opponent)
2 / 2
Material captured (hero / opponent)
2 / 2
First capture
move 1
Skills used
1

Floor 42 statistics

Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (28 moves) lasted longer than 44% of the games on this floor.

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