Battle chronicle

The duel begins: Benjamín A. against Crossbowman on floor 42.

With an adventurer's precision, Benjamín A. takes the rival queen on B3.

Crossbowman falls to Benjamín A.'s mate. The legend grows.

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The battle, move by move

Benjamín A. captures the enemy pawn: the pawn leaps from D2 to C3.

Benjamín A. wraps a piece in Stealth; Crossbowman passes through the square without seeing it.

After toppling the pawn on F2, Crossbowman threatens Benjamín A.'s king.

Benjamín A. claims the enemy pawn by landing on F2.

Crossbowman gives check with the knight on G4.

Benjamín A. slides the king across the board, from F2 to G3. With dungeon cunning, Crossbowman brings the queen to B6. Benjamín A. claims the enemy knight by landing on G4.

Check from Crossbowman: the queen plants itself on E6.

Benjamín A. advances the king from G4 to F4. Benjamín A. activates Backstab and silently removes a threat from Crossbowman.

Crossbowman sets the queen on B3, watching every square. Benjamín A. claims the enemy queen by landing on B3.

From the dark, Crossbowman pushes the pawn to F5. Benjamín A. captures the enemy pawn: the king leaps from F4 to F5.

Crossbowman answers by moving the pawn from B7 to B6. Benjamín A. slides the king across the board, from F5 to E5; then with dungeon cunning, Crossbowman brings the pawn to B5.

With a steady hand, Benjamín A. brings the king to D5, and right after that crossbowman's pawn advances from C5 to C4. Benjamín A. claims the enemy pawn by landing on C4.

In that instant, Backstab: one of Crossbowman's pieces vanishes without a trace.

Crossbowman sets the king on E7, watching every square. Benjamín A. captures the enemy pawn: the pawn leaps from C4 to B5.

From the dark, Crossbowman pushes the king to E8; then benjamín A.'s queen takes D4, leaving D1 behind. Crossbowman answers by moving the king from E8 to F8, and right after that benjamín A. slides the pawn across the board, from H2 to H4.

With dungeon cunning, Crossbowman brings the king to E7; then with a steady hand, Benjamín A. brings the pawn to H5. Crossbowman's king advances from E7 to E8.

Benjamín A. advances the pawn from H5 to H6, and crossbowman sets the king on E7, watching every square. Without hurry or fear, Benjamín A. places the pawn on H7, while from the dark, Crossbowman pushes the king to E8.

Benjamín A.'s pawn crowns on H8 and becomes a queen.

Crossbowman answers by moving the king from E8 to F7. Check: Benjamín A. tightens the net by bringing the queen to H5.

With dungeon cunning, Crossbowman brings the king to E7, and right after that with a steady hand, Benjamín A. brings the king to C5. Crossbowman's king advances from E7 to D8.

From G5, Benjamín A.'s queen forces Crossbowman to defend.

Crossbowman sets the king on C8, watching every square. Without hurry or fear, Benjamín A. places the queen on F6, and from the dark, Crossbowman pushes the king to C7.

Benjamín A. gives check with the queen on D6.

Crossbowman answers by moving the king from C7 to C8, and right after that benjamín A. slides the queen across the board, from D6 to E7. With dungeon cunning, Crossbowman brings the king to B8.

Benjamín A. claims the enemy pawn by landing on D7.

Crossbowman's king advances from B8 to A8. And it is checkmate: Benjamín A. ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
18 / 1
First capture
move 0
Skills used
3

Floor 42 statistics

Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 88% of the games on this floor.

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