Battle chronicle

our hero draws pieces against Crossbowman. The dungeon watches in silence.

our hero's bishop lands on D7 and defeats Crossbowman's queen!

our hero falls to Crossbowman's mate. The dungeon does not forgive.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on B5.

With dungeon cunning, Crossbowman brings the knight to G5. By taking the queen on D7, our hero drives Crossbowman into check.

Crossbowman's king advances from E8 to E7. our hero advances the bishop from D7 to G4, while crossbowman sets the knight on E6, watching every square.

From G4 to E6, our hero's bishop swallows Crossbowman's knight.

Crossbowman moves the king from E7 to E6 and topples our hero's bishop.

our hero's king takes E2, leaving E1 behind. Crossbowman answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from E2 to E1.

With dungeon cunning, Crossbowman brings the pawn to B5. With a steady hand, our hero brings the king to E2, while crossbowman's king advances from E6 to D5.

our hero advances the king from E2 to E1, and crossbowman sets the king on C4, watching every square. Without hurry or fear, our hero places the king on E2.

our hero activates Backstab and silently removes a threat from Crossbowman.

Crossbowman's pawn crowns on C1 and a hostile queen is born.

our hero's king takes F2, leaving E2 behind; then crossbowman answers by moving the pawn from B4 to B3. our hero slides the king across the board, from F2 to E2.

Check from Crossbowman: the queen plants itself on C2.

With a steady hand, our hero brings the king to E1. Crossbowman's pawn advances from B3 to B2, while our hero advances the king from E1 to F1.

Crossbowman sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on G1.

Check from Crossbowman: the queen plants itself on F2.

our hero's king takes H1, leaving G1 behind. Checkmate: Crossbowman finishes our hero on B1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
33 s
Moves
30
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 0
Skills used
1

Floor 42 statistics

Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (30 moves) lasted longer than 53% of the games on this floor.

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