Battle chronicle
The duel begins: Benjamín A. against Crossbowman on floor 42.
Benjamín A.'s king lands on H3 and defeats Crossbowman's queen!
Benjamín A. falls to Crossbowman's mate. The dungeon does not forgive.
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The battle, move by move
Benjamín A. advances the king from E1 to F1; then crossbowman sets the queen on A6, watching every square. Without hurry or fear, Benjamín A. places the pawn on A4.
Check from Crossbowman: the queen plants itself on F6.
Benjamín A.'s king takes G2, leaving F1 behind. Crossbowman gives check with the queen on G6.
Benjamín A. slides the king across the board, from G2 to H3. Crossbowman's queen reaches F5 and threatens Benjamín A.'s king.
With a steady hand, Benjamín A. brings the king to H4. Check from Crossbowman: the queen plants itself on H3.
Benjamín A. claims the enemy queen by landing on H3.
Crossbowman sets the pawn on C4, watching every square, and without hurry or fear, Benjamín A. places the king on G3. From the dark, Crossbowman pushes the pawn to B3, while benjamín A.'s king takes F4, leaving G3 behind.
Crossbowman answers by moving the pawn from B3 to B2. Benjamín A. captures the enemy pawn: the king leaps from F4 to E4.
Crossbowman gives check with the pawn on D5.
Benjamín A. claims the enemy pawn by landing on E3.
Crossbowman's knight reaches G4 and threatens Benjamín A.'s king.
Benjamín A. advances the king from E3 to D4; then crossbowman sets the pawn on C2, watching every square. Benjamín A. claims the enemy pawn by landing on D5.
On C1, Crossbowman promotes and gains a reinforcing queen.
Benjamín A.'s pawn takes A5, leaving A4 behind. Crossbowman's knight reaches E3 and threatens Benjamín A.'s king.
Benjamín A. slides the king across the board, from D5 to C5, and right after that with dungeon cunning, Crossbowman brings the king to D7. With a steady hand, Benjamín A. brings the pawn to A6.
On B1, Crossbowman promotes and gains a reinforcing queen.
Benjamín A. advances the pawn from A6 to A7. Crossbowman's pawn reaches B6 and threatens Benjamín A.'s king.
Without hurry or fear, Benjamín A. places the king on D4. Check from Crossbowman: the queen plants itself on D2.
Benjamín A.'s king takes E5, leaving D4 behind. Checkmate: Crossbowman finishes Benjamín A. on F5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 19 s
- Moves
- 36
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 5
Floor 42 statistics
Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (36 moves) lasted longer than 68% of the games on this floor.