Battle chronicle

Benjamín A. draws pieces against Crossbowman. The dungeon watches in silence.

Benjamín A. answers with fury: the pawn leaps from A4 to B5 and captures the enemy queen.

Checkmate. Crossbowman defeats Benjamín A. on this floor.

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The battle, move by move

With a steady hand, Benjamín A. brings the pawn to A4, while crossbowman's pawn advances from C3 to C2. Benjamín A. advances the king from E1 to F1.

Crossbowman's pawn crowns on C1 and a hostile queen is born.

Without hurry or fear, Benjamín A. places the king on G2. From the dark, Crossbowman pushes the king to D8. From A4 to B5, Benjamín A.'s pawn swallows Crossbowman's queen.

Crossbowman answers by moving the queen from C1 to D2; then benjamín A. slides the king across the board, from G2 to G3. Crossbowman's queen reaches D6 and threatens Benjamín A.'s king.

With a steady hand, Benjamín A. brings the king to H4. Check from Crossbowman: the knight plants itself on F5.

Benjamín A. advances the king from H4 to G5, while crossbowman sets the knight on D4, watching every square. Without hurry or fear, Benjamín A. places the king on G4.

From the dark, Crossbowman pushes the queen to B8; then benjamín A.'s king takes H5, leaving G4 behind. Crossbowman answers by moving the queen from B8 to F4, and right after that benjamín A. slides the pawn across the board, from B5 to B6.

With dungeon cunning, Crossbowman brings the pawn to F5. With a steady hand, Benjamín A. brings the king to G6, while crossbowman's king advances from D8 to E7.

Benjamín A. advances the king from G6 to G7. Check from Crossbowman: the queen plants itself on E5.

Without hurry or fear, Benjamín A. places the king on G6. Crossbowman gives check with the queen on F6.

Benjamín A.'s king takes H5, leaving G6 behind. Crossbowman's queen reaches H8 and threatens Benjamín A.'s king.

Benjamín A. slides the king across the board, from H5 to G6, while with dungeon cunning, Crossbowman brings the queen to H2. With a steady hand, Benjamín A. brings the king to G5.

Benjamín A. activates Backstab and silently removes a threat from Crossbowman.

Crossbowman gives check with the queen on G2.

Benjamín A. advances the king from G5 to F4, and right after that crossbowman sets the king on D6, watching every square. From F4 to E3, Benjamín A.'s king swallows Crossbowman's pawn.

From the dark, Crossbowman pushes the king to D5. Benjamín A.'s king takes F4, leaving E3 behind, and right after that crossbowman answers by moving the pawn from B4 to B3.

Benjamín A. slides the pawn across the board, from E2 to E3. From the shadows, Backstab. Crossbowman loses a piece to Benjamín A.'s blade.

With dungeon cunning, Crossbowman brings the queen to H1. Benjamín A. gives check with the pawn on E4.

Crossbowman's king advances from D5 to C6; then benjamín A. advances the pawn from E4 to E5. Crossbowman gives check with the queen on F1.

Without hurry or fear, Benjamín A. places the king on E4. Crossbowman's edge falls on F3 and it is mate against Benjamín A.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
46
How it ended
checkmate
Captures (hero / opponent)
2 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 3
Skills used
2

Floor 42 statistics

Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (46 moves) lasted longer than 79% of the games on this floor.

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