Battle chronicle
Alberto C. draws pieces against Bat. The dungeon watches in silence.
Alberto C.'s queen lands on C8 and defeats Bat's queen!
Alberto C. falls to Bat's mate. The dungeon does not forgive.
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The battle, move by move
Alberto C. slides the king across the board, from E1 to E2, while with dungeon cunning, Bat brings the pawn to D4. With a steady hand, Alberto C. brings the pawn to F3, and bat's pawn advances from E4 to E3.
A clean strike: Alberto C.'s pawn topples the pawn on E3.
Bat sets the king on D8, watching every square, and right after that without hurry or fear, Alberto C. places the pawn on E4. From the dark, Bat pushes the pawn to B5; then alberto C.'s king takes D3, leaving E2 behind.
Bat answers by moving the rook from H6 to H4, and right after that alberto C. slides the pawn across the board, from A2 to A3. With dungeon cunning, Bat brings the king to E7.
With a steady hand, Alberto C. brings the king to E2, while bat's knight advances from B7 to D8. Alberto C. advances the king from E2 to F2, and bat sets the pawn on C4, watching every square.
Without hurry or fear, Alberto C. places the king on G3. Bat gives check with the rook on H3.
Alberto C.'s king takes G4, leaving G3 behind. Bat answers by moving the rook from H3 to H5.
A clean strike: Alberto C.'s king topples the rook on H5.
With dungeon cunning, Bat brings the king to E6. With a steady hand, Alberto C. brings the king to G4, and bat's pawn advances from C4 to C3.
Alberto C. advances the pawn from F3 to F4, while bat sets the pawn on A5, watching every square. Alberto C. gives check with the pawn on F5.
From the dark, Bat pushes the king to F7; then alberto C.'s king takes G5, leaving G4 behind. Bat answers by moving the pawn from B5 to B4, and right after that alberto C. slides the pawn across the board, from F5 to F6.
With dungeon cunning, Bat brings the pawn to D3. A clean strike: Alberto C.'s pawn topples the pawn on B4.
Bat's pawn advances from C3 to C2. From B4 to A5, Alberto C.'s pawn swallows Bat's pawn.
Bat's pawn crowns on C1 and a hostile queen is born.
Without hurry or fear, Alberto C. places the king on H5. From the dark, Bat pushes the pawn to D2, and right after that alberto C.'s pawn takes A6, leaving A5 behind.
Bat answers by moving the knight from D8 to E6; then alberto C. slides the pawn across the board, from A6 to A7. With dungeon cunning, Bat brings the queen to C4.
Promotion: on A8, Alberto C. turns a pawn into a queen.
Bat's pawn crowns on D1 and a hostile queen is born.
Alberto C. advances the king from H5 to H6, while bat sets the queen on C8, watching every square. From A8 to C8, Alberto C.'s queen swallows Bat's queen.
Checkmate: Bat finishes Alberto C. on H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 48
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 17 / 0
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (48 moves) lasted longer than 31% of the games on this floor.