Battle chronicle

The duel begins: our hero against Geist on floor 13.

Geist advances its bishop to A1 and claims our rook.

Draw. The dungeon keeps the names of our hero and Geist.

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The battle, move by move

our hero captures the enemy rook: the pawn leaps from F2 to E3.

From the dark, Geist pushes the knight to B5, while our hero's pawn takes D3, leaving D2 behind. Geist's bishop falls on A1 and tears the rook from our hero.

our hero captures the enemy knight: the pawn leaps from D3 to C4.

From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist's bishop reaches C3 and threatens our hero's king.

With a steady hand, our hero brings the bishop to D2. Geist's knight advances from B5 to D4.

our hero captures the enemy bishop: the bishop leaps from D2 to C3.

Geist sets the knight on C6, watching every square. Without hurry or fear, our hero places the knight on F3, and from the dark, Geist pushes the king to D7.

our hero captures the enemy pawn: the queen leaps from D1 to A4.

Geist answers by moving the rook from A7 to A6, and right after that our hero slides the knight across the board, from F3 to G5. With dungeon cunning, Geist brings the rook to B6; then with a steady hand, our hero brings the knight to A3.

Geist's rook advances from B6 to B8. our hero claims the enemy pawn by landing on A5.

Geist sets the rook on B3, watching every square. From A7, our hero's queen forces Geist to defend.

From the dark, Geist pushes the king to E8. our hero's bishop takes G7, leaving C3 behind, and geist answers by moving the rook from B3 to D3.

our hero slides the queen across the board, from A7 to B6. With dungeon cunning, Geist brings the knight to D4. our hero claims the enemy knight by landing on D4.

Geist's rook advances from D3 to H3. our hero captures the enemy rook: the bishop leaps from F1 to H3.

Geist sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on E6.

From the dark, Geist pushes the king to D8. From F7, our hero's knight forces Geist to defend.

our hero activates Backstab and silently removes a threat from Geist.

Geist answers by moving the king from D8 to C7. Check: our hero tightens the net by bringing the bishop to E5.

With dungeon cunning, Geist brings the king to B7. our hero captures the pawn on D5 and leaves Geist in check.

Geist's king advances from B7 to A6. From B5, our hero's queen forces Geist to defend.

Geist sets the king on A7, watching every square, while without hurry or fear, our hero places the pawn on D5. From the dark, Geist pushes the king to A8.

our hero gives check with the queen on E8.

Geist answers by moving the king from A8 to B7. our hero slides the pawn across the board, from D5 to D6, and right after that with dungeon cunning, Geist brings the king to A7.

Check: our hero tightens the net by bringing the knight to B5.

Geist's king advances from A7 to B6. our hero gives check with the bishop on D4.

Geist sets the king on B7, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Geist pushes the king to A6.

Check: our hero tightens the net by bringing the queen to C6.

Geist answers by moving the king from A6 to A5. our hero gives check with the bishop on C3.

With dungeon cunning, Geist brings the king to A4. With a steady hand, our hero brings the pawn to D7.

Neither our hero nor Geist claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 52 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
23 / 5
First capture
move 0
Skills used
2

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 74% of the games on this floor.

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