Battle chronicle
In the depths of Crypt, our hero faces Geist.
our hero's king lands on E2 and defeats Geist's rook!
Checkmate! our hero topples Geist and claims victory.
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The battle, move by move
From B1 to A3, our hero's knight swallows Geist's knight.
Geist moves the knight from B5 to A3 and topples our hero's knight.
A clean strike: our hero's rook topples the knight on A3.
Check from Geist: the bishop plants itself on F4.
our hero advances the bishop from F1 to E2. Geist gives check with the bishop on G3.
Without hurry or fear, our hero places the king on D2. Geist's bishop reaches F4 and threatens our hero's king.
our hero's king takes C3, leaving D2 behind. Check from Geist: the rook plants itself on E3.
our hero slides the king across the board, from C3 to C2, while with dungeon cunning, Geist brings the pawn to G4. From A3 to A4, our hero's rook swallows Geist's pawn.
Geist captures the bishop on E2 and puts our hero in check.
A clean strike: our hero's knight topples the rook on E2.
Geist captures the knight on E2 and puts our hero in check.
Without hurry or fear, our hero places the king on D1. From the dark, Geist pushes the pawn to E6.
A clean strike: our hero's king topples the rook on E2.
Geist answers by moving the king from E8 to D8. From A4 to C4, our hero's rook swallows Geist's pawn.
In that instant, Backstab: one of Geist's pieces vanishes without a trace.
With dungeon cunning, Geist brings the bishop to C1. A clean strike: our hero's rook topples the bishop on C1.
Geist's bishop advances from D6 to C5. From C1 to C5, our hero's rook swallows Geist's bishop.
Geist sets the king on E7, watching every square. Without hurry or fear, our hero places the rook on G1, and right after that from the dark, Geist pushes the king to F7.
From C5 to A5, our hero's rook swallows Geist's pawn.
Geist answers by moving the pawn from G4 to G3. A clean strike: our hero's rook topples the pawn on G3.
With dungeon cunning, Geist brings the king to F8. our hero gives check with the rook on F3.
Geist's king advances from F8 to G8. From G5, our hero's rook forces Geist to defend.
Geist sets the king on H8, watching every square. our hero delivers the final mate from H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 26 / 9
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 48% of the games on this floor.