Battle chronicle
The duel begins: our hero against Geist on floor 13.
With an adventurer's precision, our hero takes the rival rook on E3.
Draw. The dungeon keeps the names of our hero and Geist.
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The battle, move by move
our hero captures the enemy rook: the pawn leaps from F2 to E3.
A cruel blow: Geist's knight captures our hero's pawn on E3.
our hero claims the enemy knight by landing on E3.
Geist answers by moving the rook from A7 to A6. our hero captures the enemy knight: the knight leaps from B1 to A3.
Geist's bishop reaches C3 and threatens our hero's king.
With a steady hand, our hero brings the bishop to D2, and right after that geist's bishop advances from C3 to H8. our hero advances the knight from A3 to B5.
our hero activates Backstab and silently removes a threat from Geist.
Geist sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E4, and from the dark, Geist pushes the pawn to A3.
our hero's knight takes F3, leaving G1 behind, while geist answers by moving the king from D8 to E8. From C7, our hero's knight forces Geist to defend.
With dungeon cunning, Geist brings the king to D8. our hero captures the enemy rook: the knight leaps from C7 to A6.
Geist's bishop advances from H8 to C3. our hero claims the enemy bishop by landing on C3.
Geist sets the pawn on E5, watching every square. Without hurry or fear, our hero places the knight on G5, while from the dark, Geist pushes the king to C8.
our hero's queen takes A4, leaving D1 behind. From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.
With dungeon cunning, Geist brings the pawn to C4. our hero claims the enemy pawn by landing on E5.
Geist's king advances from C8 to D8, while our hero advances the queen from A4 to C6. Geist sets the pawn on C3, watching every square.
our hero gives check with the queen on C7.
From the dark, Geist pushes the king to E8. our hero captures the enemy pawn: the bishop leaps from E5 to C3.
Geist answers by moving the pawn from E7 to E5. our hero captures the pawn on E5 and leaves Geist in check.
With dungeon cunning, Geist brings the king to F8. our hero gives check with the bishop on B4.
Geist's king advances from F8 to G8, and our hero advances the rook from H1 to G1.
Neither our hero nor Geist claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 16 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 23 / 1
- First capture
- move 0
- Skills used
- 2
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 51% of the games on this floor.