Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival pawn on C3.
Bat's edge closes the game: mate against our hero.
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The battle, move by move
our hero advances the pawn from H2 to H4, and right after that bat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Bat pushes the king to F6, while our hero's pawn takes E3, leaving E2 behind. Bat answers by moving the king from F6 to G5, and our hero slides the king across the board, from E1 to F1.
With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the king to G1, and right after that bat's pawn advances from C4 to C3.
our hero advances the king from G1 to G2; then bat sets the knight on C5, watching every square. Without hurry or fear, our hero places the king on H3.
From the dark, Bat pushes the pawn to A6, and our hero's king takes G3, leaving H3 behind. Bat answers by moving the pawn from B6 to B5, while our hero slides the king across the board, from G3 to F2.
With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the king to E2; then bat's rook advances from H6 to H8.
our hero advances the king from E2 to D1, and right after that bat sets the rook on F8, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Bat pushes the pawn to A3. our hero claims the enemy pawn by landing on C3.
Check from Bat: the pawn plants itself on B4.
our hero slides the king across the board, from C3 to C2; then with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to B1, and right after that bat's knight advances from C5 to D7.
our hero advances the king from B1 to A2; then bat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on B1.
From the dark, Bat pushes the rook to F7, and our hero's king takes C2, leaving B1 behind. Bat's pawn reaches D3 and threatens our hero's king.
our hero slides the king across the board, from C2 to D2, and right after that with dungeon cunning, Bat brings the pawn to A2. With a steady hand, our hero brings the king to C1.
On A1, Bat promotes and gains a reinforcing queen.
our hero advances the king from C1 to D2. Bat's edge falls on F2 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 52 s
- Moves
- 42
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 1 / 0
- First capture
- move 12
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (42 moves) lasted longer than 23% of the games on this floor.