Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

Giant Rat moves its bishop from E4 to C6 and topples our hero's knight!

In the end, our hero delivers checkmate and Giant Rat flees the board.

Loading…

The battle, move by move

A clean strike: our hero's bishop topples the bishop on A3.

Giant Rat advances to G2 and claims our pawn.

From A3 to D6, our hero's bishop swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.

Giant Rat captures the pawn on D2 and puts our hero in check.

From E1 to D2, our hero's king swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the knight to G4. A clean strike: our hero's bishop topples the pawn on F4.

Giant Rat's pawn reaches C3 and threatens our hero's king.

From D2 to C3, our hero's king swallows Giant Rat's pawn.

Giant Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the rook on B1. From the dark, Giant Rat pushes the king to E6, and right after that our hero's rook takes B6, leaving B1 behind.

Giant Rat answers by moving the knight from G4 to F2. By taking the pawn on C6, our hero drives Giant Rat into check.

With dungeon cunning, Giant Rat brings the king to E7. From C6 to A6, our hero's rook swallows Giant Rat's pawn.

Giant Rat's king advances from E7 to D8. A clean strike: our hero's rook topples the pawn on A5.

Giant Rat sets the king on E7, watching every square. our hero gives check with the rook on E5.

From the dark, Giant Rat pushes the king to F7. From F5, our hero's rook forces Giant Rat to defend.

Giant Rat answers by moving the king from F7 to E6. Check: our hero tightens the net by bringing the rook to E5.

With dungeon cunning, Giant Rat brings the king to D6. With a steady hand, our hero brings the pawn to E3, while giant Rat's king advances from D6 to D7.

our hero advances the knight from G1 to E2. Giant Rat gives check with the knight on D1.

Without hurry or fear, our hero places the king on B4. From the dark, Giant Rat pushes the king to D8, and right after that our hero's knight takes D4, leaving E2 behind.

Giant Rat answers by moving the bishop from G2 to E4; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Giant Rat brings the knight to B2.

Check: our hero tightens the net by bringing the knight to C6.

Giant Rat moves the bishop from E4 to C6 and topples our hero's knight.

our hero gives check with the bishop on G5.

Giant Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the rook on C5. From the dark, Giant Rat pushes the king to B8.

A clean strike: our hero's rook topples the bishop on C6.

Giant Rat's knight reaches D3 and threatens our hero's king.

our hero slides the king across the board, from B4 to A3, and with dungeon cunning, Giant Rat brings the knight to B2. From B6, our hero's rook forces Giant Rat to defend.

Giant Rat's king advances from B8 to A8. From B6 to B2, our hero's rook swallows Giant Rat's knight.

Giant Rat sets the king on A7, watching every square; then without hurry or fear, our hero places the king on A4. From the dark, Giant Rat pushes the king to A8, and right after that our hero's king takes A5, leaving A4 behind.

Giant Rat answers by moving the king from A8 to A7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Giant Rat brings the king to A8.

With a steady hand, our hero brings the pawn to C5, and giant Rat's king advances from A8 to A7. our hero advances the pawn from C5 to C6, while giant Rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Giant Rat pushes the king to A7; then our hero's rook takes B3, leaving B2 behind.

Giant Rat answers by moving the king from A7 to A8. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Giant Rat brings the king to A7. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 36 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
11 / 3
Material captured (hero / opponent)
17 / 5
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 74% of the games on this floor.

More from floor 5