Battle chronicle
In the depths of Sewers, our hero faces Centipede.
With an adventurer's precision, our hero takes the rival pawn on B4.
Draw. The dungeon keeps the names of our hero and Centipede.
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The battle, move by move
Without hurry or fear, our hero places the bishop on E2. From the dark, Centipede pushes the pawn to H5; then our hero's pawn takes B3, leaving B2 behind.
Centipede answers by moving the king from E8 to D8, and right after that our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Centipede brings the king to C8.
A clean strike: our hero's bishop topples the pawn on F6.
Centipede's king advances from C8 to B8. From F6 to G5, our hero's bishop swallows Centipede's pawn.
Centipede sets the pawn on G3, watching every square. A clean strike: our hero's bishop topples the pawn on H4.
From the dark, Centipede pushes the king to A7. From H2 to G3, our hero's pawn swallows Centipede's pawn.
Centipede answers by moving the king from A7 to B6; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Centipede brings the pawn to F6.
With a steady hand, our hero brings the queen to D3, and centipede's king advances from B6 to C7. A clean strike: our hero's queen topples the pawn on G6.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede sets the king on B7, watching every square. From G6 to H5, our hero's queen swallows Centipede's pawn.
From the dark, Centipede pushes the king to C7. our hero's queen takes B5, leaving H5 behind, and right after that centipede answers by moving the king from C7 to D6.
By taking the pawn on B4, our hero drives Centipede into check.
With dungeon cunning, Centipede brings the king to E6, while with a steady hand, our hero brings the queen to B5. Centipede's king advances from E6 to D6, and our hero advances the pawn from D4 to D5.
Centipede sets the king on E5, watching every square. Without hurry or fear, our hero places the bishop on F3, and right after that from the dark, Centipede pushes the king to D4.
our hero's king takes D2, leaving E1 behind; then centipede answers by moving the king from D4 to E5. our hero slides the king across the board, from D2 to D3.
With dungeon cunning, Centipede brings the king to D6, and with a steady hand, our hero brings the king to D4. Centipede's king advances from D6 to C7, while our hero advances the king from D4 to C5.
Centipede sets the king on C8, watching every square. Without hurry or fear, our hero places the king on D6.
Neither our hero nor Centipede claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 41
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 3
- Skills used
- 1
Floor 6 statistics
Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 27% of the games on this floor.