Battle chronicle

In the depths of Sewers, our hero faces Centipede.

our hero answers with fury: the pawn leaps from G3 to H4 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

From E2 to D3, our hero's pawn swallows Centipede's pawn.

Centipede sets the knight on E4, watching every square. A clean strike: our hero's pawn topples the knight on E4.

From the dark, Centipede pushes the king to D7, and right after that our hero's pawn takes H3, leaving H2 behind. Centipede answers by moving the pawn from G4 to G3.

A clean strike: our hero's pawn topples the pawn on G3.

With dungeon cunning, Centipede brings the king to E8. From G3 to H4, our hero's pawn swallows Centipede's rook.

Centipede's pawn advances from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.

Centipede sets the king on D8, watching every square. From G5 to F6, our hero's pawn swallows Centipede's pawn.

From the dark, Centipede pushes the king to C8; then our hero's knight takes F3, leaving G1 behind. Centipede answers by moving the king from C8 to C7, and right after that our hero slides the knight across the board, from F3 to E5.

With dungeon cunning, Centipede brings the king to B7. A clean strike: our hero's knight topples the pawn on F7.

Centipede's king advances from B7 to C7. From F7 to H6, our hero's knight swallows Centipede's pawn.

Centipede sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on F7. From the dark, Centipede pushes the pawn to B3.

Promotion: on F8, our hero turns a pawn into a queen.

Centipede answers by moving the king from D7 to C6. Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Centipede brings the king to C5. our hero gives check with the queen on C3.

In that instant, Backstab: one of Centipede's pieces vanishes without a trace.

Centipede's king advances from C5 to D6, while our hero advances the pawn from A2 to A4. Centipede sets the king on E7, watching every square.

Without hurry or fear, our hero places the rook on A3; then from the dark, Centipede pushes the king to D8. our hero's rook takes B3, leaving A3 behind, and right after that centipede answers by moving the king from D8 to D7.

From B7, our hero's rook forces Centipede to defend.

With dungeon cunning, Centipede brings the king to D8. Check: our hero tightens the net by bringing the queen to A5.

Centipede's king advances from D8 to E8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0
Skills used
1

Floor 6 statistics

Against Centipede, heroes have won 53% of 352 finished games (186 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 27% of the games on this floor.

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