Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's king lands on D6 and defeats Spider's queen!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero advances the knight from G1 to H3; then spider sets the knight on D5, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Spider pushes the pawn to C2. our hero captures the enemy knight: the knight leaps from G5 to E4.
On C1, Spider promotes and gains a reinforcing bishop.
our hero slides the knight across the board, from E4 to C3, and right after that with dungeon cunning, Spider brings the pawn to E6. our hero captures the enemy knight: the knight leaps from C3 to D5.
Spider's king advances from E8 to D8. our hero claims the enemy pawn by landing on E3.
Spider sets the bishop on A3, watching every square, and without hurry or fear, our hero places the knight on C4. From the dark, Spider pushes the king to D7.
our hero claims the enemy bishop by landing on A3.
Spider answers by moving the king from D7 to E7, and our hero slides the knight across the board, from A3 to C4. With dungeon cunning, Spider brings the pawn to E4.
With a steady hand, our hero brings the knight to D2, and right after that spider's pawn advances from G6 to G5. our hero captures the enemy pawn: the knight leaps from D2 to E4.
Spider sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on G5.
From the dark, Spider pushes the pawn to A2, and our hero's knight takes E4, leaving G5 behind. On A1, Spider promotes and gains a reinforcing rook.
our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the knight to C3; then spider's rook advances from A1 to H1.
our hero advances the knight from C3 to E4, and right after that spider sets the rook on C1, watching every square. Without hurry or fear, our hero places the knight on D2.
From the dark, Spider pushes the pawn to C6, while our hero's king takes D3, leaving E2 behind. Spider answers by moving the pawn from A5 to A4, and our hero slides the knight across the board, from D2 to F3.
With dungeon cunning, Spider brings the rook to H1. With a steady hand, our hero brings the knight to D2, and right after that spider's rook advances from H1 to H4.
our hero advances the knight from D2 to F3; then spider sets the king on D8, watching every square. our hero claims the enemy rook by landing on H4.
From the dark, Spider pushes the king to C7, and our hero's knight takes G6, leaving H4 behind. Spider answers by moving the pawn from E6 to E5.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the king to B8. our hero captures the pawn on C6 and leaves Spider in check.
Spider's king advances from B8 to B7. our hero advances the knight from C6 to B4, and right after that spider sets the king on A8, watching every square.
Without hurry or fear, our hero places the knight on C2. From the dark, Spider pushes the king to B8, while our hero's knight takes A1, leaving C2 behind.
Spider answers by moving the king from B8 to C7, and our hero slides the knight across the board, from A1 to C2. With dungeon cunning, Spider brings the king to C6.
From D4, our hero's knight forces Spider to defend.
Spider's king advances from C6 to C7. Check: our hero tightens the net by bringing the knight to B5.
Spider sets the king on B8, watching every square, while without hurry or fear, our hero places the knight on D6. From the dark, Spider pushes the king to A8, and our hero's knight takes C8, leaving D6 behind.
Spider answers by moving the king from A8 to B7. Check: our hero tightens the net by bringing the knight to D6.
With dungeon cunning, Spider brings the king to A8. With a steady hand, our hero brings the knight to C4; then spider's king advances from A8 to B7.
From D6, our hero's knight forces Spider to defend.
Spider sets the king on C7, watching every square. Check: our hero tightens the net by bringing the knight to E8.
From the dark, Spider pushes the king to B6, while our hero's knight takes D6, leaving E8 behind. Spider answers by moving the king from B6 to C7, and our hero slides the knight across the board, from D6 to C4.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the king to D4, and right after that spider's king advances from C6 to B7.
our hero advances the king from D4 to D5; then spider sets the king on A6, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Spider pushes the king to A7, and our hero's king takes C6, leaving D6 behind. Spider answers by moving the king from A7 to A8, while our hero slides the king across the board, from C6 to B6.
With dungeon cunning, Spider brings the king to B8. With a steady hand, our hero brings the knight to D6; then spider's king advances from B8 to A8.
our hero advances the knight from D6 to E8, and right after that spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the knight on D6.
From the dark, Spider pushes the pawn to A2, while our hero's knight takes C4, leaving D6 behind. On A1, Spider promotes and gains a reinforcing queen.
our hero slides the knight across the board, from C4 to D2. Spider's queen reaches D4 and threatens our hero's king.
With a steady hand, our hero brings the king to C6, and right after that spider's queen advances from D4 to B2. our hero advances the knight from D2 to C4; then spider sets the queen on B3, watching every square.
Without hurry or fear, our hero places the knight on D2. From the dark, Spider pushes the queen to D1, and our hero's knight takes F3, leaving D2 behind.
Check from Spider: the queen plants itself on D6.
our hero claims the enemy queen by landing on D6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 36 s
- Moves
- 107
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 28 / 0
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 93% of the games on this floor.