Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's king lands on C6 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the knight to F2. our hero captures the enemy knight: the bishop leaps from E3 to F2.

Spider's pawn advances from C3 to C2. our hero advances the king from E1 to D2, and right after that spider sets the knight on D5, watching every square.

our hero captures the enemy pawn: the king leaps from D2 to C2.

From the dark, Spider pushes the pawn to G5, while our hero's knight takes E2, leaving G1 behind. Check from Spider: the knight plants itself on B4.

our hero slides the king across the board, from C2 to C3. Spider gives check with the knight on D5.

With a steady hand, our hero brings the king to C4. Spider's knight reaches B6 and threatens our hero's king.

our hero advances the king from C4 to C5; then spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Spider pushes the king to C6, and our hero's knight takes G3, leaving E2 behind. Spider answers by moving the king from C6 to D5, while our hero slides the knight across the board, from G3 to H5.

With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the knight to G7; then spider's knight advances from B6 to D7.

our hero claims the enemy pawn by landing on A4.

Spider sets the knight on E5, watching every square, and without hurry or fear, our hero places the knight on E8. From the dark, Spider pushes the pawn to C6.

From C7, our hero's knight forces Spider to defend.

Spider answers by moving the king from D5 to C4. our hero captures the enemy pawn: the knight leaps from C7 to A6.

With dungeon cunning, Spider brings the pawn to G4. With a steady hand, our hero brings the knight to B8, and right after that spider's knight advances from E5 to D3.

our hero advances the bishop from F2 to A7; then spider sets the king on D5, watching every square. Without hurry or fear, our hero places the king on A5.

From the dark, Spider pushes the knight to F4, and our hero's king takes B6, leaving A5 behind. Spider answers by moving the pawn from E7 to E6.

our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Spider brings the knight to E2. With a steady hand, our hero brings the knight to D8; then spider's knight advances from E2 to D4.

our hero advances the king from B6 to C7, and right after that spider sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on D7.

From the dark, Spider pushes the knight to B5. our hero claims the enemy pawn by landing on E6.

Spider's knight falls on A7 and tears the bishop from our hero.

our hero slides the king across the board, from D7 to E7; then with dungeon cunning, Spider brings the king to E5. With a steady hand, our hero brings the knight to G7, and right after that spider's pawn advances from G4 to G3.

our hero advances the knight from G7 to H5. Spider's knight reaches C6 and threatens our hero's king.

Without hurry or fear, our hero places the king on D7. From the dark, Spider pushes the king to F5. our hero captures the enemy knight: the king leaps from D7 to C6.

Spider answers by moving the pawn from G3 to G2. Check: our hero tightens the net by bringing the knight to G7.

With dungeon cunning, Spider brings the king to F6. our hero gives check with the knight on H5.

Spider's king advances from F6 to F7. our hero advances the knight from H5 to F4. On G1, Spider promotes and gains a reinforcing bishop.

Without hurry or fear, our hero places the knight on H3. From the dark, Spider pushes the king to E6. our hero claims the enemy bishop by landing on G1.

Spider answers by moving the king from E6 to F6, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the king to F5.

Check: our hero tightens the net by bringing the knight to D4.

Spider's king advances from F5 to E5. our hero advances the knight from D4 to C2; then spider sets the king on F6, watching every square.

our hero claims the enemy pawn by landing on E3.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 28 s
Moves
77
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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