Battle chronicle

our hero draws pieces against Centipede. The dungeon watches in silence.

our hero answers with fury: the knight leaps from C1 to B3 and captures the enemy rook.

In the end, our hero delivers checkmate and Centipede flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on D3.

From the dark, Centipede pushes the king to F8. From C1 to G5, our hero's bishop swallows Centipede's pawn.

Centipede captures the pawn on F2 and puts our hero in check.

A clean strike: our hero's king topples the bishop on F2.

With dungeon cunning, Centipede brings the rook to B3. From G5 to F6, our hero's bishop swallows Centipede's pawn.

Centipede's king advances from F8 to E8. our hero advances the knight from G1 to E2, while centipede sets the king on F8, watching every square.

Without hurry or fear, our hero places the knight on C1. From the dark, Centipede pushes the king to G8.

A clean strike: our hero's knight topples the rook on B3.

Centipede answers by moving the king from G8 to F8, and right after that our hero slides the knight across the board, from B3 to D4. With dungeon cunning, Centipede brings the knight to F5.

With a steady hand, our hero brings the knight to C6, while centipede's knight advances from F5 to G3. From H2 to G3, our hero's pawn swallows Centipede's knight.

Centipede sets the pawn on H4, watching every square. A clean strike: our hero's pawn topples the pawn on H4.

Centipede's pawn reaches G3 and threatens our hero's king.

From F2 to G3, our hero's king swallows Centipede's pawn.

Centipede answers by moving the king from F8 to E8; then our hero slides the knight across the board, from C6 to E5. With dungeon cunning, Centipede brings the king to F8.

With a steady hand, our hero brings the pawn to D4, and centipede's king advances from F8 to E8. our hero advances the pawn from D4 to D5, while centipede sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Centipede pushes the king to G8; then our hero's pawn takes D7, leaving D6 behind.

Centipede answers by moving the king from G8 to F8. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 43 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 353 finished games (187 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 18% of the games on this floor.

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