Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from E3 to F4 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to D6, and right after that our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to H5, and rat's pawn advances from D6 to D5. A clean strike: our hero's pawn topples the pawn on G6.
Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat advances to B2 and claims our pawn.
By taking the pawn on D5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E7. By taking the pawn on C5, our hero drives Rat into check.
Rat's king advances from E7 to F6. From C5 to C4, our hero's queen swallows Rat's pawn.
Rat sets the pawn on C6, watching every square. By taking the pawn on C6, our hero drives Rat into check.
From the dark, Rat pushes the king to G7. our hero gives check with the queen on D7.
Rat answers by moving the king from G7 to F6; then our hero slides the queen across the board, from D7 to D5. With dungeon cunning, Rat brings the king to G6.
From D5 to E5, our hero's queen swallows Rat's pawn.
Rat's pawn crowns on B1 and a hostile queen is born.
our hero advances the king from E1 to E2. Rat advances to C2 and claims our pawn.
From E5 to A5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to H7; then our hero's queen takes B6, leaving A5 behind. Rat's queen reaches C4 and threatens our hero's king.
our hero slides the pawn across the board, from D2 to D3. Rat captures the pawn on A2 and puts our hero in check.
With a steady hand, our hero brings the king to E3, while rat's queen advances from A2 to F7. our hero advances the pawn from D3 to D4, and rat sets the queen on G8, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the queen to G7, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from H7 to H8; then our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to E6. Check from Rat: the queen plants itself on G5.
our hero advances the pawn from F2 to F4. Rat advances to G4 and claims our pawn.
Without hurry or fear, our hero places the pawn on E7. Rat captures the pawn on F4 and puts our hero in check.
A clean strike: our hero's king topples the queen on F4.
Rat answers by moving the king from H7 to G6. From D7, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to G7. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from G7 to H7. Promotion: on D8, our hero turns a pawn into a queen.
Rat sets the king on G7, watching every square. Mate. our hero's queen on G8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 16 / 5
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.