Battle chronicle

Alberto C. draws pieces against Dark Fairy. The dungeon watches in silence.

Alberto C. answers with fury: the pawn leaps from D2 to C3 and captures the enemy rook.

In the end, Alberto C. delivers checkmate and Dark Fairy flees the board.

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The battle, move by move

A clean strike: Alberto C.'s pawn topples the rook on C3.

Dark Fairy captures the pawn on F2 and puts Alberto C. in check.

From E1 to F2, Alberto C.'s king swallows Dark Fairy's pawn.

Stealth. Alberto C.'s trap leaves Dark Fairy confused.

Dark Fairy moves the bishop from F3 to G2 and topples Alberto C.'s pawn.

A clean strike: Alberto C.'s bishop topples the bishop on G2.

Dark Fairy captures the bishop on G2 and puts Alberto C. in check.

Checkmate! Alberto C. topples Dark Fairy and claims victory.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
3 / 3
Material captured (hero / opponent)
9 / 5
First capture
move 0
Skills used
1

Floor 23 statistics

Against Dark Fairy, heroes have won 43% of 118 finished games (51 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 75% of the games on this floor.

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