Battle chronicle

The duel begins: our hero against Dark Fairy on floor 23.

With an adventurer's precision, our hero takes the rival queen on F2.

Dark Fairy falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy rook: the pawn leaps from D2 to C3.

Dark Fairy sets the queen on H6, watching every square. our hero claims the enemy bishop by landing on F3.

Dark Fairy's pawn falls on C3 and tears the pawn from our hero.

our hero's queen takes D4, leaving D1 behind. Dark Fairy answers by moving the pawn from B5 to B4, while our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Dark Fairy brings the pawn to G4. With a steady hand, our hero brings the knight to E5; then dark Fairy's rook advances from C5 to D5.

our hero advances the queen from D4 to E4, and right after that dark Fairy sets the queen on G5, watching every square. Without hurry or fear, our hero places the bishop on C4.

A cruel blow: Dark Fairy's rook captures our hero's knight on E5.

From C6, our hero's queen forces Dark Fairy to defend.

Dark Fairy answers by moving the king from E8 to F8. our hero captures the enemy knight: the queen leaps from C6 to C7.

With dungeon cunning, Dark Fairy brings the rook to C5. our hero claims the enemy pawn by landing on B6.

Check from Dark Fairy: the queen plants itself on H4.

our hero advances the king from E1 to E2. Dark Fairy gives check with the queen on F2.

our hero claims the enemy queen by landing on F2.

From the dark, Dark Fairy pushes the rook to E5. our hero gives check with the queen on B8.

Dark Fairy answers by moving the king from F8 to F7. our hero claims the enemy rook by landing on E5.

With dungeon cunning, Dark Fairy brings the pawn to G6. our hero captures the pawn on E6 and leaves Dark Fairy in check.

Dark Fairy's king advances from F7 to F8. And it is checkmate: our hero ends the game on F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 38 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
27 / 4
First capture
move 0

Floor 23 statistics

Against Dark Fairy, heroes have won 43% of 118 finished games (51 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 62% of the games on this floor.

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