Battle chronicle

A new legend is written: Alberto C. challenges Dark Fairy on floor 23.

Alberto C.'s pawn lands on F3 and defeats Dark Fairy's bishop!

Checkmate! Alberto C. topples Dark Fairy and claims victory.

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The battle, move by move

Alberto C. claims the enemy pawn by landing on G3.

Stealth. Alberto C.'s trap leaves Dark Fairy confused.

Dark Fairy sets the pawn on B4, watching every square. Alberto C. captures the enemy bishop: the pawn leaps from E2 to F3.

From the dark, Dark Fairy pushes the rook to C5. Alberto C. claims the enemy knight by landing on B3.

Alberto C. activates Backstab and silently removes a threat from Dark Fairy.

Dark Fairy gives check with the rook on E5.

Alberto C. slides the bishop across the board, from F1 to E2, and right after that with dungeon cunning, Dark Fairy brings the pawn to D3. With a steady hand, Alberto C. brings the king to F2; then dark Fairy's rook advances from E5 to G5.

Dark Fairy falls to Alberto C.'s mate. The legend grows.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
3 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0
Skills used
2

Floor 23 statistics

Against Dark Fairy, heroes have won 43% of 118 finished games (51 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 75% of the games on this floor.

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